Make Your Move can be a pretty weird place. That’s why you’re here right? Because you’re confused? Alright then, read these questions that noone has actually ever asked, and you’ll be two steps closer to being smart.
Where do I start?
The first post of MYM19’s main thread [HERE], has all the basics, along with a few example movesets to look at. Of course, the best way to break yourself in, is to just go ahead and make a moveset yourself. Just think of any character you want, imagine how they’d work in Smash Brothers, and write it all down.
What does a Moveset ‘need’ for it to count?
Generally speaking, a full range of main inputs is required;
- Jab Attack (Press attack while on the ground with the analogue stick in the neutral position)
- Up/Down/Forward Tilt Attacks (Press attack while on the ground with the analogue stick tilted in a direction)
- Up/Down/Forward Smash Attacks (Press attack while on the ground with the analogue stick tapped/smashed in a direction)
- Dash Attack (Press attack while dashing)
- Neutral Aerial Attack (Press attack while in the air with the analogue stick in the neutral position)
- Up/Down/Forward/Backward Aerial Attacks (Press attack while in the air with the analogue stick tilted in a direction)
- Grab (Press Shield + Attack together while on the ground. Most control schemes also have a dedicated Grab button)
- Pummel (Press Attack while holding the foe in your grab)
- Up/Down/Forward/Backward Throws (While holding the foe in your grab, tilt the analogue stick in a direction)
- Neutral Special (Press Special with the analogue stick in the neutral position)
- Up/Down/Forward Special (Press Special with the analogue stick tilted in a direction)
- Final Smash (Press Special with the analogue stick in the neutral position, after having broken a Smash Ball)
However, as a fantasy contest, MYM will accept movesets with any arrangement of inputs, and any control scheme. The important thing is that the moveset is “complete” (i.e. include every input that your character can perform)
When does MYM19 end (i.e. how long do I have to make a moveset)?
The end date for MYM19 is July 10th.
Do I have to make movesets?
Surprisingly, no. Making movesets is all well and good, but commenting on a moveset another person has posted is equally important. Just head into the thread, read a moveset or two, then make a post providing constructive feedback for them. It needn’t be detailed. Even something as simple as “I read this moveset, and I liked it” is better than nothing. People like to know that their hard work is appreciated, so commenting is a big part of MYM.
Moveset making looks hard… how do I improve?
Designing movesets is indeed difficult. A lot of the people you’ll see in the thread have been around for a long while (a whole year or more) pushing eachother to improve and make better, more entertaining movesets. To become better at moveset making, you’ll have to stick at it. Keep making movesets, and you’ll find yourself improving. If you take other people’s criticism into consideration, you may improve more. There’s no shortcut I’m afraid, sorry.
None of these Movesets seem feasible. Are they really supposed to be for Super Smash Brothers Brawl?
Theoretically yes, but not practically. Many “movesetters” would rather come up with crazy fun ideas, unfettered by what ‘works’ and what doesn’t. MYM is accepting of movesets from both sides of the spectrum. Do what you want, basically.
Where are all the articles gone?
The articles, reviews and such have a new home on our sister blog, The Plaza [HERE]. The Bunker is also where you can find links to all of the older movesets, from past MYMs.