Posted by: frozenroy | January 24, 2017

MYM18 Raw Top 50 Data and Votelists

1) Yangus: 6 SV 1 WV – 56 Points
2) Metireon: 5 SV 2 RV – 55 Points
3) Grunty: 4 SV 3 RV – 51 Points
4) Kristoph Gavin: 4 SV 3 RV – 51 Points
5) Matador: 5 SV 2 WV – 49 Points
6) Jecht: 3 SV 4 RV – 47 Points
7) Zomom: 4 SV 2 RV – 46 Points
8) Baku the Dream Eater: 3 SV 3 RV 1 WV – 44 Points
9) Lord Galf: 4 SV 1 RV 1 WV – 43 Points
10) Varimathras: 3 SV 3 RV – 42 Points
11) Artorias the Abysswalker: 3 SV 3 RV – 42 Points
12) The Butcher: 3 SV 2 RV 2 WV – 41 Points
13) Allen O’Neill: 2 SV 4 RV 1 WV – 40 Points
14) Garnet: 2 SV 3 RV 1 WV – 35 Points
15) Michael: 2 SV 3 RV – 33 Points
16) Zer0: 1 SV 4 RV – 29 Points
17) Anti-Mage: 1 SV 3 RV 2 WV – 28 Points
18) Shadow Teddie: 5 RV 1 WV – 27 Points
19) Lickitung: 5 RV 1 WV – 27 Points
20) Gluth: 2 SV 1 RV 1 WV – 25 Points
21) Atlantis: 5 RV – 25 Points
22) Zyra: 4 RV 2 WV – 24 Points
23) Marina Cannonvale: 1 SV 2 RV 2 WV – 23 Points
24) Yomi Mekura: 1 SV 2 RV 2 WV – 23 Points
25) Adel: 4 RV 1 WV – 22 Points
26) MaloMyotismon: 4 RV 1 WV – 22 Points
27) Tutankoopa: 1 SV 1 RV 4 WV – 22 Points
28) Goronu: 3 RV 2 WV – 19 Points
29) Joe DiMaggio: 1 SV 1 RV 2 WV – 18 Points
30) Diancie: 3 RV 1 WV – 17 Points
31) Kappa Tian: 2 RV 3 WV – 16 Points
32) Honchkrow: 1 SV 1 RV 1 WV – 16 Points
33) The Great Mighty Poo: 1 RV 5 WV – 15 Points
34) Electivire: 1 RV 5 WV – 15 Points
35) Chesnaught: 3 RV – 15 Points
36) Colonel.EXE: 3 RV – 15 Points
37) Tangrowth: 2 RV 2 WV – 14 Points
38) Gaige: 1 RV 4 WV – 13 Points
39) Dragonslayer Armour: 1 RV 4 WV – 13 Points
40) Alolan Trainer: 1 RV 4 WV – 13 Points
41) Doppelganger Tsukika: 2 RV 1 WV – 12 Points
42) Mad Dummy: 1 RV 3 WV – 11 Points
43) Doppelganger Shirogane: 1 RV 3 WV – 11 Points
44) Panther King: 1 RV 3 WV – 11 Points
45) Detheroc: 1 RV 3 WV – 11 Points
46) Excitebiker: 1 RV 3 WV – 11 Points
47) Link 2.0: 1 RV 2 WV – 9 Points
48) Sandslash: 1 RV 2 WV – 9 Points
49) Melia: 1 RV 2 WV – 9 Points
50) Professor van Kripplespac: 4 WV – 8 Points
51) Roy Koopa: 4 WV – 8 Points
52) Juzo Sakakura: 4 WV – 8 Points
53) Anub’Arak: 1 RV 1 WV – 7 Points
53) Leoric the Skeleton King: 1 RV 1 WV – 7 Points
53) Dunban: 1 RV 1 WV – 7 Points
53) Ekko: 1 RV 1 WV – 7 Points
57) Garithos: 3 WV – 6 Points
58) Doppelganger Welsh: 1 RV – 5 Points
58) Elka: 1 RV – 5 Points
58) The Storyteller: 1 RV – 5 Points
58) Milla Basset: 1 RV – 5 Points
62) Piplup: 2 WV – 4 Points
62) The Experiment and Little Girl: 2 WV – 4 Points
62) Dr. Eggman: 2 WV – 4 Points
62) The Great Papyrus: 2 WV – 4 Points
62) Paper Mario: 2 WV – 4 Points
62) Elma: 2 WV – 4 Points
67) Lapis Lazuli: 1 WV – 2 Points
67) Togekiss: 1 WV – 2 Points
67) Tetra: 1 WV – 2 Points
67) Lewis: 1 WV – 2 Points
67) Sharla: 1 WV – 2 Points
67) Riki: 1 WV – 2 Points
67) Sans: 1 WV – 2 Points
67) Azure Striker Gunvolt: 1 WV – 2 Points

FrozenRoy:

Super Votes (8/8):
Matador (Smash Daddy)
Jecht (Smash Daddy)
Lord Galf (MasterWarlord)
Zer0 (JOE!)
Knightly Witch Garnet (UserShadow7898)
Metireon (ForwardArrow)
Yangus (MasterWarlord)
Michael (Smash Daddy)

Regular Votes (16/16):
Grunty (MasterWarlord)
Allen O’Neill (Smash Daddy)
Chesnaught (JOE!)
Doppelganger Tsukika (Katapultar)
Shadow Teddie (Smash Daddy)
Kristoph Gavin (Smash Daddy)
Varimathras (MasterWarlord)
Adel (Smash Daddy)
Zomom (MasterWarlord)
Baku the Dream Eater (Smash Daddy)
MaloMyotismon (ForwardArrow)
Atlantis (MasterWarlord)
Tangrowth (UserShadow7898)
Diancie (Jamietheaurauser)
Doppelganger Welsh (Katapultar)
Lickitung (Smash Daddy)

Weak Votes (16/16):
Kappa Tien (Smash Daddy)
Doppelganger Marina (Katapultar)
Goronu (Smash Daddy)
Yomi Mekura (Munomario777)
Dunban (Dr. Slavic)
Alolan Trainer (Munomario777)
Lapis Lazuli (Dr. Slavic)
Gaige (JOE!)
Link 2.0 (Munomario777)
Melia (Dr. Slavic)
Piplup (Munomario777)
Togekiss (Reigaheres)
The Great Papyrus (ProfPeanut)
Honchkrow (BridgesWithTurtles)
Doppelganger Shirogane (Katapultar)
The Great Mighty Poo (Brostulip)

ForwardArrow:

SV Yangus
SV O’Neill
SV Varimathras
SV Grunty
SV Zomom
SV Kristoph
SV Matador
SV Galf

RV Adel
RV Baku
RV Michael
RV Artorias
RV Goronu
RV Shadow Teddie
RV Gluth
RV Garnet
RV Jecht
RV Marina
RV Atlantis
RV Zyra
RV The Butcher
RV Lickitung
RV Kappa Tian
RV Zer0

WV Anti Mage
WV Great Mighty Poo
WV Detheroc
WV Kripplespac
WV Tutankoopa
WV Mad Dummy
WV Electivire
WV Tsukika
WV Shirogane
WV Gaige
WV Dragonslayer Armor
WV Experiment
WV Panther King
WV Yomi
WV Roy Koopa
WV Ekko

Smash Daddy:

SUPER VOTES

[IMG]

Yangus by MasterWarlord
Zomom by MasterWarlord
Varimathras by MasterWarlord
Lord Galf by MasterWarlord
Grunty by MasterWarlord
Gluth by FrozenRoy
Artorias, the Abysswalker by FrozenRoy
Metireon by Forward Arrow

REGULAR VOTES

[IMG]

Alolan Pokemon Trainer by Munomario777
The Butcher by FrozenRoy
Joe DiMaggio by FrozenRoy
Zyra by FrozenRoy
Malomyotismon by ForwardArrow
Link by Munomario777
Zer0 by JOE!
Anti-Mage by FrozenRoy
Doppelganger Tsukika by Katapultar
Doppelganger Shirogane by Katapultar
Marina Cannonvale by Katapultar
Yomi by Munomario777
Garnet by UserShadow7989
Atlantis by MasterWarlord
The Great Mighty Poo by brostulip
Panther King by brostulip

WEAK VOTES

[IMG]

Diancie by JamietheAuraUser
Gaige by JOE!
Dragonslayer Armour by FrozenRoy
Sandslash by JOE!
Tutankoopa by FrozenRoy
Tetra by Munomario777
Dr. Eggman by Davidk92
Lord Detheroc by MasterWarlord
Piplup by Munomario777
The Experiment and Little Girl by brostulip
Garithos by MasterWarlord
Professor von Kripplespac by brostulip
Tangrowth by UserShadow7989
Excite Biker by Munomario777
Roy Koopa by FrozenRoy
Electivire by FrozenRoy

Bionichute:

SV: Yangus, Baku, Grunty, Matador, Lord Galf, Zomom

RV: Allen O’Niell, Kristoph, Detheroc, Varimathras, Adel, Michael, Metireon, Shadow Teddie, MaloMyotismon, Lickitung, Atlantis, Goronu, Artorias, Jecht, Zyra

WV: Butcher, Tutankoopa, Alolan Pokemon Trainer, Gluth, Anti-Mage, Electivire, Garnet, Gaige, Kripplespac, Mighty Poo, Juzo, Kappa Tian, Dragonslayer Armor, Garithos, Panther King

IvanQuote:

Super Votes:
Joe DiMaggio by FrozenRoy
Kristoph Gavin by Smash Daddy
Baku the Dream Eater by Smash Daddy
Grunty by MasterWarlord
Metireon by Forward Arrow
The Butcher by FrozenRoy
Zomom by MasterWarlord
Honchkrow by BridgesWithTurtles

Regular Votes:
Lickitung by Smash Daddy
Melia by Dr. Slavic
Chesnaught by JOE!
Tutankoopa by FrozenRoy
Gaige by JOE!
Elka by Katapultar
Allen O’Neil by Smash Daddy
Diancie by JamietheAuraUser
The Storyteller by MasterWarlord
Jecht by Smash Daddy
Zer0 by JOE!
Sandslash by JOE!
Tangrowth by UserShadow7989
Colonel.EXE by UserShadow7989
Anub’arak by Kholdstare
Excite Biker by Munomario777

Weak Votes:
Kappa Tian by Smash Daddy
Papyrus by ProfPeanut
Dragonslayer Armour by FrozenRoy
Matador by Smash Daddy
Shadow Teddie by Smash Daddy
Marina Cannonvale by Katapultar
Goronu by Smash Daddy
Mad Dummy by Reigaheres
Juzo by ForwardArrow
Zyra by FrozenRoy
Dr. Eggman by Davidk92
Paper Mario by Munomario777
Lewis by Davidk92
The Great Mighty Poo by brostulip
Lord Detheroc by MasterWarlord
Yangus by MasterWarlord

JOE!:

Super:
Knightly witch garnet
Meterion
Jecht
The butcher
Artorias
Matador
Yangus
Varimathras

Normal:
Galf
Yomi Mekura
Colonel.exe
Grunty
Kristoph
Mad Dummy
Honchkrow
Leoric
Allen O’Neil
Anti Mage
Dunban
Shadow teddie
Diance
Ekko
Zomom
Baku Dream Eater
Weak:
Anubarak
Roy koopa
Paper Mario
Elma
Sharla
Riki
Alola trainer
Melia
Garithos
Sans
Gunvolt
Panther King
Tangrowth
Zyra
Electivire
Joe DiMaggio

MasterWarlord:

Super Votes: 8/8
Kristoph Gavin by Smash Daddy
Allen O’Neil by Smash Daddy
Baku the Dream Eater by Smash Daddy
Michael by Smash Daddy
The Butcher by FrozenRoy
Jecht by Smash Daddy
Gluth by FrozenRoy
Anti Mage by FrozenRoy

Regular Votes: 7/16
Lickitung by Smash Daddy
Metireon by ForwardArrow
Artorias by FrozenRoy
Shadow Teddie by Smash Daddy
Kappa Tian by Smash Daddy
Goronu by Smash Daddy
Zyra by FrozenRoy

Weak Votes: 15/16
Matador by Smash Daddy
Adel by Smash Daddy
Malomyotismon by ForwardArrow
Electivire by FrozenRoy
Great Mighty Poo by Brostulip
Tutankoopa by FrozenRoy
Link by Munomario
Roy Koopa by FrozenRoy
Juzo by ForwardArrow
Mad Dummy by Reigaheres
Professor Von Kripplespac by Brostulip
Joe Dimaggio by FrozenRoy
Excitebiker by Munomario
Doppelganger Shirogane by Katapultar
King Leoric by FrozenRoy

Jamietheaurauser:

SV:
— Kristoph
— Marina
— Artorias
— Tutankoopa
— Yomi
— Metireon
— Matador
— Yangus
RV:
— Malomyotismon
— Electivire
— Chesnaught
— Zer0
— Anti-Mage
— Colonel.EXE
— Dragonslayer Armour
— Grunty
— Jecht
— Garnet
— Milla Basset
— Atlantis
— Varimathras
— Michael
— Adel
WV:
— Excite Biker
— Elma
— Sandslash
— Tetra
— Juzo
— Alolan Pokémon Trainer
— Lord Galf
— Allen O’Neill
— The Butcher
— Baku the Dream Eater
— Lickitung

Posted by: masterwarlord | April 9, 2016

Warlordian MYM 18 Rankings

72 Movesets Ranked

★★★★★★★★★★ – 0 Movesets – In order to enable this to be an actual usable tier, there has been an actual feasible requirement placed for reaching it. The moveset must overcome my current favorite moveset to reach the rank. The holders of this title consisted of Michael Reynolds, Judge Nemo, and now Mr. Badd.
★★★★★★★★★☆ – 2 Movesets – At 9 stars, movesets are among my personal favorites from all contests.
★★★★★★★★☆☆ – 3 Movesets – At 8 stars, movesets are typically getting into the ranks of the elite, and will fondly be remembered for MYMs to come. This tier guarantees an SV if there is space on my votelist.
★★★★★★★☆☆☆ – 10 Movesets – At 7 stars, movesets are getting good enough to actually stand out from among the crowd and be legitimately memorable. This tier guarantees an RV.
★★★★★★☆☆☆☆ – 9 Movesets – At 6 star, I -do- like the movesets, though they certainly have plenty of room for improvement or their ideas aren’t especially unique. Upon reaching 6 stars, the moveset is guaranteed a place on my votelist, and sets in the upper section can potentially get RVs.
★★★★★☆☆☆☆☆ – 11 Movesets – At 5 stars, I no longer actually like these movesets. Not going lower means I don’t actively dislike these sets, being something of a mediocre average. I will generally still vote for some movesets from the top of this tier, but this is not a guarantee. The quality gap between 6, 5, and 4 stars is among the largest on the list.
★★★★☆☆☆☆☆☆ – 12 Movesets – At 4 stars and below, I specifically start disliking movesets.
★★★☆☆☆☆☆☆☆ – 9 Movesets – At 3 stars are plenty of bad movesets, but they typically have some slightly redeeming quality that prevents them from going down the list further, or don’t destroy the game.
★★☆☆☆☆☆☆☆☆ – 8 Movesets – At 2 stars, movesets have no redeeming qualities whatsoever.
★☆☆☆☆☆☆☆☆☆ – 6 Movesets – With only 1 star, movesets not only have nothing good about them, they’re completely OOC, horrifically generic, and impossible to read, and extremely imbalanced.
☆☆☆☆☆☆☆☆☆☆ – 2 Movesets – Reserved for movesets that have most of the qualities listed above, but actively break the entirety of the game. This is not just an imbalanced moveset, but reserved for movesets such as Winnie the Pooh, Neku Sakuraba, and Dr. Strangelove. Alternatively, it just isn’t a moveset, like Cortex or Neku Sakuraba.

KRISTOPH GAVIN

★★★★★★★★★☆
9/10

Kristoph has a greatly enjoyable characterization, and uses it to interpret him to provide a great basis for a moveset. It brings all the potential excitement of a 2v2 set to a 1v1, and balances it quite well as Kristoph has to play around his client’s stupidity.

ALLEN O’NEIL

★★★★★★★★★☆
9/10

O’Neil is the most organic set of “playground” interactions I’ve seen in a while, and it actually is helpful in order to help him make elaborate “bullet hell” combos, for once in a literal sense. O’Neil’s interactions aren’t arbitrary and are very logical, due in no small part to him having to make use of weapons normally written off as low potential, along with momentum physics of all things. The momentum physics can be inconsistent with itself on rare occasions, but there’s so much going on it’s hard to complain.

BAKU THE DREAM EATER

★★★★★★★★☆☆
8/10

Baku is a very elaborate projectile manipulator for the most part, with some interesting potential set-ups with combining them. This is probably the best “voodoo” set we’ve had where a key playstyle element is hitting an object to hit the foe and is the best balanced. That said, the voodoo aspects just aren’t as interesting as the projectile manipulation, and the projectile manipulation, while absolutely unique in its own right, isn’t in O’Neil’s tier. Competition is stiff and this is still absolutely a great set.

MICHAEL

★★★★★★★★☆☆
8/10

Michael has very cool customizable walls/platforms with his swords that he can move around and his barriers that stretch around with attacks. YVHV functions as a very nice spin on the basic projectile reflector/absorber that feels like a better version of sets like Tian and Kripplespac. The characterization is a highlight with all of the pretentious holier than thou aspects, particularly the comedic quips with YVHV. The one criticism that is fairly glaring is that some moves have exclusive effects despite sharing aesthetics with other moves, such as fair and a couple throws.

THE BUTCHER

★★★★★★★★☆☆
8/10

The Butcher brings what Sakurai intended to be a fun contest between players for the Smash Ball into actual matches without being gimmicky, and honestly sounding a lot more fun than even that. The actual interactions off of the fresh meat drops are fun too.

JECHT

★★★★★★★☆☆☆
7/10

An excellent set that manages to play off of all of its elements to the fullest, particularly the water physics, the meteor, and the boomerang ball, and some much needed meaty smashes. This set has all of the ideas and execution needed to hit 8, but definitely leans heavily on the strong side with his heavyweight power despite his great combo ability and great potential set-ups. That wouldn’t be enough by itself to deny him 8, but his gimping game with the water/meteor combo is strong, along with his many moves and throws that spike at the end of the stage, and this is more of a conceptual issue with moves such as bthrow.

GLUTH

★★★★★★★☆☆☆
7/10

The edits to improve Gluth have made his fight with the foe over who gets to kill the zombie chow a more direct focus, which is a pretty big deal when that is the main hook of the set. It is a very entertaining concept and he manages to have some manipulation over his minions without just being another minion master, and the edits added some good meat to some of the more barebones moves.

ANTI MAGE

★★★★★★★☆☆☆
7/10

Anti Mage is a very elaborate exploration of the shield breaking genre that’s one of the best we’ve had. Just about every possibility is explored, and manipulating his own shield health that powers him up at lower shield strength creates very interesting play dynamics. Nearly all moves are interesting in some way, and the teleportation during moves felt a lot better utilized in this set than Ekko. The animations are rather generic for the actual effects though, and there is not quite as much focus on the -enemy’s- shield as the character would probably want.

LICKITUNG

★★★★★★★☆☆☆
7/10

Lickitung has a very enjoyable base with his food items which is far more than anybody would ever expect out of this character, and quite honestly, the entire franchise. This moveset shows a great level of character and manages to get a lot of mileage out of a chargeable special where the character just takes out props to eat. Smady finally fixed the mechanic where food on his tongue becomes hitboxes by removing the damn thing, and replaced some of the most egregious aerials, so it gets to go back up a few spots.

METIREON

★★★★★★★☆☆☆
7/10

Meitreon has a pretty fun playstyle with his dark clouds and has a pretty good amount of inputs that sustain his playstyle in yet another set pushed to ridiculous extremes with risk/reward that rarely ever fails to keep one’s attention. There are some lackluster inputs regardless, though, such as the usmash and most of the aerials.

ARTORIAS

★★★★★★★☆☆☆
7/10

Artorias is a pretty unique playstyle and it is impressive how it manages to remotely balance something with as many negative effects to himself as the Down Special. He is not just a stock glass cannon but manages to play around his disadvantages in interesting ways, using various moves in place of stock defensive options. The sludge mechanics are a bit mundane, but are needed to give some more meat to the character’s moves, with there being shockingly little filler. That said, he is a bit scary and the issue of grab vulnerability is a fairly big elephant in the room with the amount they are required to balance the character.

SHADOW TEDDIE

★★★★★★★☆☆☆
7/10

Shadow Teddie’s portal hitboxes are pretty interesting. There’s some of the patented projectile manipulation you’ve come to expect, particularly with Kintoki Douji, and that’s fun enough, but the portals are explored pretty extensively. The standards and smashes even have some fun with actual melee hitboxes in portals, a big rarity, and this is one of Smady’s rare sets to unashamedly terraform, having much more fun with it than something more mundane like Copypaste. Unfortunately, the set is let down by a disappointing last 2 sections. I am not much a fan of the pummel mechanic used throughout the throws, and most of them/the aerials feel a bit starved after the portals have already been so greatly explored earlier in the set.

KAPPA TIAN

★★★★★★★☆☆☆
7/10

Kappa Tian has fun interactions with his thug, fish tank, braces, and priceless vase. While most of the moveset is dedicated to reflecting his own bullets and misc. objects and it can get quite redundant at points, it feels like an actual well integrated part of his playstyle and very needed when the base range of his projectiles are very low, compared to some other sets like those made by Brostulip. While he has a lot of set-up options, it’s quite vulnerable and weak, so his many methods of making use of whatever he gets help. That all said, the redundancy does lead to some boring moves, and the difference between moves of whether you have a toupee or not are also very generic and just consist of speeding up or powering up the move. It may have been better to go with an overall change to all toupee moves as opposed to what was done.

GORONU

★★★★★★★☆☆☆
7/10

Goronu has very entertaining concepts with his time manipulation and varied bones produced from his skeletons. He also has some very well made projectiles to manipulate with the great base, such as his ftilt and dtilt. The tacky flavoring of the CDI Zelda is good but can only justify so much of the set’s weirder properties like the throws/aerials when it’s interpreting him as a supervillain with time travel powers and competency that exceeds some of MYM’s most competent villains. The Down Special is terrible and the aerials that mention it are some of the most forced attempts to make a move relevant I’ve seen, and it taking the dsmash’s obvious slot in the specials is equally terrible. The moveset can sometimes be too unconcerned with fighting the opponent in terms of playstyle relevance of hitting the foe with moves.

ZYRA

★★★★★★★☆☆☆
7/10

Zyra never really loses steam throughout the whole set, constantly introducing new and varied constructs on every move bar the smashes. The grab-game offers some more interesting ways to take advantage of them at the end as a nice way to close the set, and creating the constructs out of walls horizontally opens up several new interesting possibilities. My criticism of the moveset largely boils down to not seeing much playstyle purpose for Zyra’s actual hitboxes, with all of the playstyle being invested in the trap aspects of the moves 90% of the time.

MATADOR

★★★★★★☆☆☆☆
6/10

Matador’s buffs introduced in the first two specials are a good basis to use for a set like this, though I don’t find the portal, which is the most heavily referenced part, to be all that great and find Shadow Teddie did it better. The Up Special, fsmash, and usmash feel very lackluster for the inputs. When trying to come up with moves to have more legitimate playstyle flow, the moveset has to resort to lots of extreme fringe cases to find stuff that’s interesting to talk about, with the dashing attack being most egregious. This set is still in a positive tier because it’s more of a slow burner and actually picks up steam in the aerials and grab-game.

ADEL

★★★★★★☆☆☆☆
6/10

Junction is really interesting as a base concept. There are a handful of moves that interact with it in fun ways like jab, fsmash, and fair. Surprisingly, the minions in this one, for the large variety there were, felt pretty underutilized. Junctioning them to your body is cool but little is done with the moves you get from them, and when they come up in moves it’s largely just for the sake of completion rather than doing anything actually interesting. Even aside from that, the grab-game and aerials were kind of lackluster sections outside of the fair and fthrow. The balance of the usmash solid rocks, the dsmash raising terrain so the ledge is ungrabbable, and the portal gimps (especially via dtilt) also feels strong enough there’s some cause for concern on that front as well.

MALOMYOTISMON

★★★★★★☆☆☆☆
6/10

This guy is a pretty stereotypical projectile manipulation/duplicates villain, and is mostly what you’d expect. That said, FA’s consistent problem with never getting past the more boring set-up phase is very prominent in this set, the later inputs falter, and the guy probably needed to ride on his characterization more, as that was his main appeal.

 

ELECTIVIRE

★★★★★★☆☆☆☆
6/10

Electivire is a fun take on “combo heavyweights” after toning down some of the more extreme aspects. With motor drive stacks eventually expiring, there’s a lot more strategy with when he uses these various moves and how is he able to actually do combos and other cool effects like homing projectiles.

GREAT MIGHTY POO

★★★★★★☆☆☆☆
6/10

GMP has interesting interactions with his poo, TP and smashes mostly and is one of Brostulip’s better projectile manipulation offerings. The game with changing his size is interesting, but there is too little advantage to being big instead of small with how much faster he gets and the fact at his lighest he’s still quite heavy anyway, meaning GMP will be actively avoiding his own poop in many cases so as to not absorb it accidentally, especially given he can use it with Up Special/TP. The dthrow is also very tacky as the foe gets annoyed by the sounds of their own bones cracking for an arbitrary Neutral Special interaction. The Neutral Special is cool but I would’ve liked to have seen it been a better focus without the bad interactions with dthrow and uthrow, which generically boosts it. This has one of the most solid foundations of Brostulip’s sets, but there are aspects that undermine it slightly.

TUTANKOOPA

★★★★★★☆☆☆☆
6/10

Tutankoopa playing around with making the neutral Chompy fight the foe is a fun concept, if definitely leaning on the underpowered side. The set goes into the standard campy playstyle fairly well and doesn’t have many bad moves, if a bit linear of a set outside of the part where he can potentially be betrayed by Chompy. The boss mode introduces some more fun concepts, but is more questionably balanced than the regular set.

LINK

★★★★★★☆☆☆☆
6/10

Link’s specials are a good expansion of his basic concepts, and the spinner is a great addition, along with the sand pillar usmash. The standards are also pretty great and I love what Muno did with the secondary attack inputs on them and their ability to be skipped to directly out of some other attacks. The throws aren’t up to the standards of the rest of the set and predictably the aerials are lackluster.

ROY KOOPA

★★★★★★☆☆☆☆
6/10

Roy is fairly enjoyable through the specials and smashes, though falls off pretty hard afterwards. Regardless, his projectile/minion interactions are enough that I think he’d be enjoyable enough to see in an actual game.

JUZO

★★★★★☆☆☆☆☆
5/10

Juzo has extreme balance held together by very thin threads that is quite difficult to judge. The tackiness is amusing and justified for the character, but starting a fire by hitting a chair with a saw and only having access to a significant amount of interactions by dying is rather absurd. There are also a sizable amount of worse moves with the Up Special, uthrow, bair, uair, and dair. The concepts of the two main specials are at least very unique and provide some much needed spice to an otherwise blander set, and do a great job of representing the raw tackiness, edginess, and convoluted nature of the series.

MAD DUMMY

★★★★★☆☆☆☆☆
5/10

A fun basic set and I like that the dummies are positioned next to him before going back to what they were doing after the moves are over, but a lot of moves in the set boil down to “more powerful with more dummies” or “more powerful if it hits a dummy projectile.” The actual melee is at least somewhat creative regardless of very rudimentary dummy interactions, though, and the characterization is pretty great. There is a really bad typo on fair that says it kills at 40% if all hits connect that was meant to be 140% or something. This typo alone lowers the set from high 6 to high 5.

PROFESSOR VON KRIPPLESPAC

★★★★★☆☆☆☆☆
5/10

Kripplespac has a bit more beyond standard projectile reflection fare with his interesting mine and especially the alien in the throws. The alien is underutilized, though, and the alien itself is quite weak while all the focus is given to the far too strong hitbox when the alien pops out of the foe. This hitbox is also very difficult to stop, as this time bomb can only be shielded and not dodged, making it unavoidable in the air. The alien is also not stated to pop out on the stage -before- the foe takes their powerful knockback, which means the alien might just die instantly.

The ground chunk on dsmash is very poorly handled. The fact the Tedi General has to do another move before making it makes it awkward and impractical as a stage control move, and it’s on a smash and a prop-esque minion that isn’t that important to be in the set. The interactions with it are very generic and forced like the dtilt, with the one worthwhile interaction for all the awkward baggage it provides being throwing the mine. When the set does become obsessed with reflection, such as in the aerials, it’s bogged down.

JOE DIMAGGIO

★★★★★☆☆☆☆☆
5/10

The main mechanic is a very difficult basis for this set to flow off of, and the rest of the set is obviously nothing great. Of course, not much more can be expected of such a character. Roy’s edits enable it to go above a handful of other middling sets in this department.

EXCITEBIKER

★★★★★☆☆☆☆☆
5/10

Excitebiker is a rare experience from Muno as he has to do a remotely not generic character choice, and it’s interesting to see how he handles it. At first I thought the bike exploding mechanic sucked, but being able to ditch your bike before it explodes so you’re not actually hurt made me actually like the rev mechanic a lot more than I thought I was going to. There’s still plenty of boring stuff, though most of it is made somewhat passable by trying to make this model work. The fsmash’s ramp is woefully underdetailed and apparently doesn’t interact with the foe in any way, which I find weird. Uair having him stand on top of the handlebars is also a really awkward animation that multiplies his hurtbox tenfold, and the animation of climbing up onto them is somehow “fast”.

DOPPELGANGER SHIROGANE

★★★★★☆☆☆☆☆
5/10

The concept of playing king of the hill with your terraformed ground to see who gets the reward of its destruction hitbox is fun, though not a ton is done with it, leaving the set very basic, and it has a fair amount of filler. His melee game isn’t a complete wash, though, there’s enough content for me to find this set voteable. The single issue that makes me consider not doing so is the cliffnote of passively healing 1% per second, which is incredibly powerful and dumb. Roy commented on this being dumb in his comment but it’s still there, and this is a conscious design choice on Katapultar’s part rather than a typo like Mad Dummy’s fair.

KING LEORIC

★★★★★☆☆☆☆☆
5/10

An interesting mechanic with the wraith form that could’ve been good. The moveset as a whole unfortunately is quite generic, and differences in the wraith form are constantly used as a crutch to make moves be interesting. Moves in skeletal form are almost always entirely generic with the relevant text being exclusively for wraith form. Despite this, a weird amount of effort is made in a lot of cases to make the more generic skeletal melee interesting, but at best it’s only interesting in a vacuum and Leoric has very minimal playstyle vision. The moveset is very obsessed with the wraith form to the point you’ll be in it 90% of the time if at all possible, especially with his very powerful healing. Relying on the wraith so much for fighting is awkward for characterization given it’s very minor to his character outside of HOTS and can’t damage anyone in the game at all. The wall is very generic and underplayed for how flashy it looks. The throws have some actual cool concepts in them, but the effects are powerful stun and redundant healing, or a pretty irrelevant and underplayed speed buff.

MARINA

★★★★★☆☆☆☆☆
5/10

This has some actually fun projectile manipulation, really, it does. The amount of ways the spells can be released and stored, rewound, angled, split, etc, it’s all very interesting. The issue is this set’s input placement is just asinine, with the set’s word count starting to increase heavily in the aerials after a barebones Down Special and some brief standards. It is incredibly common for a move’s purpose to be nothing whatsoever other than to be fused or to otherwise interact with projectiles, with a generic hitbox tacked on to the start of the move’s description to pretend she has any intention of playing Smash Bros. She gets amazing rewards out of grabbing the foe because she decides she is willing to create very powerful constructs with her bthrow and uthrow for some reason only after she has grabbed an enemy, and her fthrow and dthrow just cheapen her game and make it too easy. This set’s concepts could pretty easily be reformatted in an hour or two and be immensely improved. This moveset really shows its age in Kat’s abandoned plans folder, and the errors this moveset makes are really not acceptable in MYM any more. I was contemplating RVing the set before the aerials, but everything from that point forward, along with the set having so, so many ways to steal enemy projectiles, ensures it will not be receiving that luxury.

YOMI

★★★★★☆☆☆☆☆
5/10

Nothing technically wrong with this one other than genericness.  There are a handful of moves that are okay (Usually only in one form), but I dislike pointless weapon switching alternate movesets enough that I’m not voting for this one. This moveset would greatly benefit from being condensed into one and just taking the best of both versions, what with the amount of boring crap a generic ninja is inevitably going to have.

GARNET

★★★★★☆☆☆☆☆
5/10

Garnet’s first two specials are entertaining and I expected a great set from them, but her weapons paled in comparison to Zomom’s and had minimal references to their individual properties throughout the set. The armor is the thing that is most directly interacted with, but I feel kind of baffled nobody cares about the amount of superarmor she can casually get from it for free. The actual moveset is mostly a melee game I didn’t find a fraction as interesting as Roy apparently did, with the references to the weapons mostly being to arbitrarily redirect them in X direction on moves, reminiscent of such prestigious movesets as Pompy and the Conker movement.

PANTHER KING

★★★★★☆☆☆☆☆
5/10

Fantastically characterized set that makes good use of psuedo terraforming and rage mechanics. Unfortunately, has some of Brostulip’s usual numerical issues if you look underneath the surface.

THE EXPERIMENT AND LITTLE GIRL

★★★★★☆☆☆☆☆
5/10

The Experiment has some pretty entertaining projectile manipulation throughout the set and the writing style is very humorous. When it’s not being humorous, it’s very confusing to understand what’s actually going on. The spider technically being an item like Koopaling’s Down Special vastly changes the set and is not elaborated on and should probably be removed as a feature, given the setmaker may not even be aware of this property. The throws are a notably bad section of the set, with bthrow reversing his own controls and tackily entering an underelaborated on-stance from a throw.

PAPYRUS

★★★★☆☆☆☆☆☆
4/10

Papyrus has a legitimately enjoyable start with his specials and the first couple of Smashes, barring the generic recovery. It’s a good translation of his gimmicks, and the organizational style actually works well for the tacky meme character. After the smashes, the set takes a nosedive in terms of effort. The set has very little idea of how to make melee attacks for this character.

ALOLAN TRAINER

★★★★☆☆☆☆☆☆
4/10

Primarina is basically a better version of Muno’s Piplup set, and there is some attempted flow between them at the start, mostly down to her. That said, having extra movesets means Primarina is dragged down by the others, and Decidueye is complete dead weight dragging the set down. Incineroar is not great either, even with enjoyable characterization, Feint Attack is weirdly balanced and needs to be referenced more with how big of a deal it is. Incineroar still randomly targets his grab very high in the air post “fix”, with the edit simply being to mention alternatives to grabbing in front of him with no gameplay change.

PIPLUP

★★★★☆☆☆☆☆☆
4/10

This is a pretty boring set already for my tastes, with the most exciting thing basically amounting to comboing off of rain cloud platforms. The ice interactions were added to make it more exciting but contribute little to nothing and made me more bored, with slightly weird characterization issues. He still definitely leans towards the powerful side with the power nerfs but isn’t intolerable.

ZER0

★★★★☆☆☆☆☆☆
4/10

Zero had a couple of moves that impressed me, but the majority are cliffnotes to the experience as shown by the writing style, with one of the better sections being the grab-game. The set is largely balanced around billions of passive damage multipliers that Zer0 has to try pretty hard to not get by default on most characters, and they are the main thing that are trying to differentiate the set. He has to work pretty hard to get up his damage from his existing tiny numbers to be on par with a remotely normal character, as while he can multiply 2% a million times, it’s still pathetic damage. His decoy feels pretty heavily underelaborated on when it seems like it’d be such an important part of the set, too.

EKKO

★★★★☆☆☆☆☆☆
4/10

I think the time travel in Ekko works in a very weird fashion compared to how it works in the game, and it’s balanced in a very weird fashion. The time travel doesn’t even seem especially useful outside of making match-ups worse against set-up characters and such, with the only real use being the grab and making extra side/neutral specials. After the specials, I don’t find many moves that exciting, but dishonorable mentions for moves I hate go to ftilt and dair for requiring you to use specials during them to make them relevant, arbitrarily only usable during those moves to force creativity in a dry set.

DOPPELGANGER WELSH

★★★★☆☆☆☆☆☆
4/10

Welsh has an entertaining base for the first 3 specials, but doesn’t know how to do anything but interact with the tree afterwards in rather awkward and often uninteractive ways. The tree is so easy to produce it may as well exist passively, and now she has 2 giant 4 SBB tall and roughly 2 platform wide constructs on the stage that gives her various very strong abilities.

DRAGONSLAYER ARMOUR

★★★★☆☆☆☆☆☆
4/10

This is a fairly oppressive set with the shielding that basically requires the enemy have a good grab-game and/or infinites him in the Brawl engine, while providing plenty of defensive coverage and no shortage of punishes for even the slightest mistake the foe makes. The moveset isn’t particularly exciting at the end of the day anyway with some rather lackluster inputs, and I’m not much a fan of what the moveset is trying to do in the first place.

SPROINK

★★★★☆☆☆☆☆☆
4/10

With the mechanic edited and the 3v1 boss status removed, it is easier to actually appreciate the stomach blocking moves as a more fun part of the moveset. Despite that, the moveset has only the most basic and obvious of interactions presented with its concepts, not having much real semblance of playstyle.

CHESNAUGHT

★★★★☆☆☆☆☆☆
4/10

Chesnaught has a bunch of nitpicks (size, misuse of his body shape, Leech Seed, Needle Arm) that pile on to make me slightly dislike it. More importantly, there’s practically nothing I -like- about the moveset.

THE APPETIZER

★★★★☆☆☆☆☆☆
4/10

Appetizer has some basic psuedo terraforming by terraforming his meat, and is at least somewhat aware of how to do that. The moveset unfortunately gets redundant pretty quickly, though, and it can tackily fly anyway the horizontal knockback mechanic should go. The grab-game isn’t a horrible concept inherently, but only the fthrow is a good idea, and it would be better off as a special since the other throws are all horrible.

ROBOTNIK

★★★★☆☆☆☆☆☆
4/10

Memetic size. Casually invalidates all projectiles. Easy wall to combo foes against that can’t even be used against him. Pitfalls. Bad input placement. edit: Basically all of these concerns were addressed to make this moveset passable, though the issues of moves not being intended to hit foes were addressed by giving the moves generic tiny weak hitboxes that shove up dirt. Moveset is still not awe inspiring by itself.

DIANCIE

★★★★☆☆☆☆☆☆
4/10

While a respectable effort, Diancie has very powerful superarmor effects on top of being a pretty strong normal moveset. The normal moveset is very boring after the smashes, the weapon switch mechanic is bad and produces lot of filler, and the Side Special moves would be better off being individual moves spread out over a lot of the boring stuff that’s in it. Edit: Nerfed to be less memetic in terms of balance and a lot more playable, though it is hard to find good numbers for this concept and the moveset as a whole is something I’m not a fan of. Diancie really does a poor job sustaining nearly two sets worth of inputs, at least under Jamie’s writing.

NICO ROBIN

★★★☆☆☆☆☆☆☆
3/10

Nico Robin is a mostly generic set, but with a broken Neutral Special, a tacky mirrored side throw, and just other general nonsensical animations that have poor input placements. The moveset isn’t very consistent with how it handles her power at all, and she instantly loses if a stage with water is picked.

COLONEL.EXE

★★★☆☆☆☆☆☆☆
3/10

This is a very, very generic set with the main focus being comboing. Other sets have done it much better, with the most important combo moves being Down Special, utilt, nair, and bair, which aren’t very impressive. One of the core mechanics of the set is comboing against walls, which I think is not only rather boring but creates undesirable gameplay, especially with the suggestion of grab abuse in the Brawl engine.

TETRA

★★★☆☆☆☆☆☆☆
3/10

Really, really boring set that takes minimal advantage of its so called centerpiece. KO percentages are still awkwardly high with 100-70% KO percentages spammed like much of Muno’s stuff despite it being a speedy comboer. This is so regular to Muno that he even says in the playstyle summary that she “struggles to KO”.

GAIGE

★★★☆☆☆☆☆☆☆
3/10

Mad Dummy was hyped up as the worst writing style of the contest but I’d pretty easily hand it to this one with the asinine input order carried over from Zer0, giant images in-between short paragraphs, almost totally random use of the enter key, and being constantly interrupted by pointless mechanics that makes it hard to ever escape the Specials. The mechanics are outright referred to by abbreviation, because it wasn’t annoying enough to remember their nonsensical names. I am interrupted from being told what the Neutral B’s hitbox actually does for several paragraphs because I need to be told the Up Special (Which, by the way, is the Neutral Special angled up).

These mechanics have very weird effects that only even begin to make sense because of logic ripped from the game presumably, to the point JOE! includes a luck based mechanic for the sake of it. Translation of the game certainly seems to come before how it’d play in Smash, and it’s a criticism that would also apply to Zer0. A lot of the mechanics could easily be condensed without having the arbitrary labels from the game by just putting them in a couple paragraphs about the robot’s behavior. The giant robot minion isn’t actually played off of much, with most of her gameplay coming from electric fields and getting stacks for landing the gun. Landing mass hits of the Neutral B to get up the electric shock hitbox in addition to landing them is a somewhat fun mechanic for the multiple avenues it opens up, I will admit. Doesn’t change that basically every move after the specials sucked.

TANGROWTH

★★★☆☆☆☆☆☆☆
3/10

Tangrowth is not much more creative than Colonel.EXE, and his constructs are still too big at 1.5X crate width/height for how he can turn them into powerful hitboxes. The logic of his growth mechanic is weird, the Ancientpower rocks are weird as they linger as traps that do no damage and set small knockback with the move having no playstyle purpose besides creating them, and the grabs present in utilt and uair are very bad. During uair and grab, he still keeps access to his Specials, which includes the Down Special to make his giant constructs be threatening time bomb hitboxes, during which time he can walk the foe into them for good measure.

 

CONKER

★★★☆☆☆☆☆☆☆
3/10

While this set has enjoyable characterization, it has weird animations and reflects most of the foe’s projectiles for free, spread out over several inputs reflecting the foe’s stuff. His bleeding effect is very tacky and does no damage despite a large portion of the moveset inflicting the status, with the most relevant it gets being buffing the power of a utilt. He has fairly easy access to a pitfall (with no text to make it worse than a regular one) which can combo into a situational insta kill move.

LAPIS LAZULI

★★★☆☆☆☆☆☆☆
3/10

Insanely overpowered moveset with access to infinite stalling, infinite combos, and creates duplicates of the foe with level 12 AI and 100 HP as a cliffnote. edit: The broken concerns in this moveset have been done away with, which was quite the mess to get into and is admirable. The moveset is still a rather confused mess unfortunately, not playing off its own concepts very well.

MELIA

★★★☆☆☆☆☆☆☆
3/10

Mechanically, there’s not much wrong with this moveset. In fact, I’ll agree, the basic mechanic is kind of interesting, even! The rest of the moveset, however, has a very sterile writing style that is just listing effects. You could be far more efficient with how you list the effects of each element and burst, and it becomes clear that even Slavic is just trying to get them out of the way. The difference between effects is mostly just numbers with no clear effort to truly differentiate them, beyond a couple of recurring elemental effects like chill. The moveset this brings to mind is Kamen Rider Double, going on forever about redundant effects applied to every move, though at least that moveset knew what the return key was. Slavic can’t even let us figure out which moves are magic and which are physical, all this information must be documented systematically every time. The moveset was obviously written as he was going, given jab’s burst buff is mentioned during the bair for some reason.

In addition to having generic effects for each element, Slavic talks about the effects he openly admits are generic for not having any elements. She should probably just have one at all times given how utterly pointless these moves are and how rare the scenario would come up, akin to Nolimar or something. I am not even against a couple physical moves that don’t use magic, but the elementless ones are a joke. The “spacing” game of this moveset largely amounts to space them away, away, and more away, which makes me question just why you won’t always prefer the fire buff that buffs damage and knockback as opposed to the electric one that buffs only damage, given you don’t go into any detail about comboing or more specific spacing them away from you. There is a reason, albeit a stupid one – fire only buffs physical moves, which means it buffs basically nothing given the fact you have it means you have an element, so you lose access to most physical moves it would actually buff.

DUNBAN

★★★☆☆☆☆☆☆☆
3/10

Dunban has some stuff to be salvaged here like the momentum aspects and the combos specifically done out of Side Special, but the rest of the comboing is very forgettable and underdetailed to the point it barely exists. More important is the character’s balance, as he is disgustingly powerful before he hits 30%, putting Ganondorf to shame and having the most powerful move in the game for nearly every input, at least in terms of damage percentages, which is rather odd to be so strong in the SSB4 engine. Lag descriptions are extremely sparse, and his tilts are described as being able to combo out of Side B into other moves that aren’t actually stated, with no statement of these moves needing their lag reduced by the mechanic in order to combo.

Side B does 8% to start the combo, ftilt does 18% and if used out of Side B makes the foe take 1.2X damage and knockback for the next 2 seconds to make them easy to kill or make your combo finisher (whatever that is, who knows) do even more damage. Utilt does 17% by itself, and if used out of Side B makes the foe take 12% additional bleeding damage over 2 seconds, while still comboing into another unstated move. Dtilt does 15% and if done out of Side B, puts the foe into prone for a very direct stun state. Several of Dunban’s moves that use “ether” do not even power down as he goes up in percentage, but with how good his comboing already appears to be at 0%, imagine how stupidly it improves when his attack speed goes up. If he needs more power, he still has access to his Down Special, basically being a boss character at 160%, and having a terrifying presence with respawn invincibility at 0%. This set’s intention of having him struggle to ever kill people without reaching 160% and/or respawning is a rather weird one I can’t say I agree was a particularly good basis, though I don’t think it follows through on that intended goal at all.

SANS

★★☆☆☆☆☆☆☆☆
2/10

Sans has little to no effort put in beyond the gifs and has arbitrary numbers thrown into the moveset at random. Some percentages are made low to be in-character for the “can only do 1 damage” meme, but then he does 30% on other random moves anyway.

DOPPELGANGER TSUKIKA

★★☆☆☆☆☆☆☆☆
2/10

Hilariously strong with no clear weaknesses. This moveset has power on par with Bionichute’s Hood Sickle that dwarfs Ganondorf, but adds minimal disadvantage and rarely talks about the speed of the moves. Her fthrow does 19% when the most powerful Smash 4 throw does 13% – I don’t care how bad your damn grab is, unless you’re going to stress it’s significantly worse than any other character’s in the game, then I might care. The worst offender is the Neutral Special boulder which is a 1.25 platform width projectile that travels 14 SBBs at a slow pace to make it linger, and deals  26% and KOs at 88% on contact. The only downside is this is launched slightly high into the air and can be destroyed by any attack (For some reason), but it’s still a very stupid move against foes taller than her (roughly two thirds of the SSB4 cast and 90% of MYM’s). The moveset itself had very little to offer and the focus primarily was on these very polarizing numbers for the sake of characterization.

HONCHKROW

★★☆☆☆☆☆☆☆☆
2/10

A fun writing style is the main positive aspect of the set, but largely doesn’t factor into my ranking with my criteria. Haze is one of his main gimmicks, which is a useless smokescreen that takes 2 seconds to actually cover anything, and when it does silhouettes are still perfectly visible anyway. This is barely played with at all, and is an excuse for some extra flow of generically blowing it around. His melee game is incredibly uninspired, and it’s weird the especially boring aerials come after the specials. The Murkrows are interacted with in moves as the primary purpose of many moves, with most of the text being dedicated to pointless interactions and flavor text for the writing style. The random nature of the minions, especially with Swagger, is another big negative. The fthrow is the one cool move in the set as Honchkrow has to manage his minions when they follow up at the cost of having less damage output/stun on the move and has a cool aesthetic of shooting feathers like bullets, but the dthrow is just a better version of it as a prone throw where Honchkrow still can command his minions with full control, which sounds quite broken. For the grand finale, we have the disgusting dsmash which randomly hits dodging opponents.

CLASSIC BOWSER

★★☆☆☆☆☆☆☆☆
2/10

Very generic set that feels the need to remix Bowser in weird and awkward ways. Randomly Brostulip is in love with Bowser’s Melee incarnation of all things in this set while regularly hating on the SSB4 one, which is the only decent incarnation he’s had. The buffs Bowser gets from lava (Only on Neutral B!) and shockwaves are tacky and very underdetailed, and the main “playstyle” he gets beyond that is reflecting hammers off of himself in every move as a much worse version of all the Conker Brostulip sets.

SANDSLASH

★★☆☆☆☆☆☆☆☆
2/10

Disgusting pitfalls as cliffnotes. Completely throwaway standards and aerials that are one paragraph long. The flow that isn’t pitfalls is basically moving about some sand on the stage as a very rudimentary goop mechanic, with the throws being the closest thing resembling an original use of them.

ANUB’ARAK

★★☆☆☆☆☆☆☆☆
2/10

Anub’Arak has access to heaps of stun that can potentially infinite, set-up and healing he can perform during said infinites, and just a general lack of understanding of numbers. There is heavy tackiness with the luck based dsmash and the effects in the throws when the set attempts to go for actual creativity, a rarity in the set.

PAPER MARIO

★★☆☆☆☆☆☆☆☆
2/10

Paper Mario is a set for a goop monster made of paper, and essentially every move is a tentacle of Paper Mario duplicates extend out and whack the foe. The balance of the set could lean either way depending on the matchup as his combo potential is through the roof and that 2 Bowser sized insta KO fsmash is absurd, but the amount of setup required makes it crumple up under any kind of pressure. The few instances of anything from earlier Paper Mario games just comes off as insulting, as they are severely underplayed and are useless compared to the paper monster moves.

RIKI

★★☆☆☆☆☆☆☆☆
2/10

Riki has enjoyable characterization, but that’s the extent of what I can say that’s positive about it. The dsmash does 31-43% and the usmash does 25-35% with the damage over time factored in, which is not nearly enough to balance this. Lag is nearly never brought up so these are not hard to hit with moves, and their hitboxes can be renewed on a regular basis with the vast majority of the moves being dedicated to moving about Riki’s pollen in a very redundant fashion. If you apply the same instance of a pollen again, it’s not said what happens, which means another instance of it would happen rather than just refreshing the duration of the DOT effect or something reasonable. Even if these attacks are laggy, they casually turn into traps that can be moved around after the hitboxes expire, or can be stored and actively used with the fair, even leading into a direct hit confirm with the uthrow of the very, very powerful pollen.

The Neutral Special is much worse than the later pollens later introduced in the set, and is entirely unsafe on hit. It largely serves as a way to generically introduce the mechanic before having moves later on in the set that outclass it entirely. The Down Special’s healing is also entirely outclassed by the usmash into Up Special/dtilt/bthrow combo, and has no flow other than making him campier. The fair seems like the one choice tool he has to reposition stuff and kind of invalidates the other many, many options to move around pollen, and probably should’ve been a Special over the more useless ones. Fair also casually destroys enemy projectiles as a cliffnote without contributing much in terms of relevance or flavor. Bthrow is a fusion of the dtilt and fthrow’s effects, but luck based, while dthrow is just generic and has basically no text if the foe doesn’t have an item, which Riki doesn’t produce himself.

PSUEDO VORGIS

★☆☆☆☆☆☆☆☆☆
1/10

This boss set reads like the really old ones back when the concept had just been introduced. Most of Vorgis’ viability comes from his many stuns, and it’s very easy for him to get literally infinite stats, most relevantly weight, when Kat outright suggests abusing stuns to get set-up time. Most fun interactions come from the Energy Breaker minion, though that too is dreadfully overpowered when Vorgis can casually heal it with projectiles and it’s solid.

GENO

★☆☆☆☆☆☆☆☆☆
1/10

Geno has completely random input placement, tacky moves that insult the character, and a grab-game with less detail than Globox’s.

HOOD SICKLE

★☆☆☆☆☆☆☆☆☆
1/10

This set was overpowered with the huge speed buff he had before, but is now underpowered with the huge nerf, leaving him with insanely laggy moves like a jab that’s slower than any move in SSB4. Aside from the insanely huge balance seesaw of absurd power and lag that puts Ganondorf to shame, the set is very generic, with the only memorable part being the terrible numbers.

GLOBOX

★☆☆☆☆☆☆☆☆☆
1/10

Globox is less detailed than this comment and has no numbers. Being below this is memetic.

GHOST GANG

★☆☆☆☆☆☆☆☆☆
1/10

The maker insists that the ghosts have their own personalities, but the actual actions they take throughout the set are generic and who does what move is decided largely at random. If you lose a ghost that arbitrarily does a certain move for whatever reason, you lose access to that move, and since most ghosts are required for most moves you basically lose your whole set when one ghost dies, and you don’t even immediately get the minions back if the leader dies. The Neutral Special makes the ghosts go into a stupid split formation with their own insanely counter intuitive movement patterns, and Clyde’s means he will kill himself if a foe and a ledge are both within 8 SBBs. Even having Clyde dead massively gimps your moveset, so Neutral Special is unusable. The maker is also obsessed with random floating tiles from some random obscure game made by Namco, and I honestly got more a sense of the character of “Bacura” than any of the ghosts in this awful moveset, given how long it took to figure out just what the hell it even is from his barebones descriptions.

CRASH BANDICOOT

★☆☆☆☆☆☆☆☆☆
1/10

Crash summons random unrelated props and characters on the majority of his moves with little to no reason to try to capture the “zaniness” of Crash and turn him into a joke character like Duck Hunt or Game & Watch. He doesn’t even opt for ones that would make sense most of the time, of which there are plenty if you want to go that route, and takes things from random enemies entirely because it’s so random. The set for the most part isn’t an absolute balance trainwreck, though he has not fixed the typo that his unique shield mechanic has 1.3% the health of a normal shield. Also, when this shield with 1 HP is destroyed, he instantly dies like Jigglypuff.

JASPER

☆☆☆☆☆☆☆☆☆☆
0/10

Jasper has a minion on Down Special with 100 HP that can be buffed to 175 HP. This minion’s attacks will be “detailed later in the set”. Later in the set never comes, much like Butterfree’s moveset in Rool Caterpie. In combination with the fact the set has no dtilt, it is very obviously unfinished. The set’s lunging dashing attack is “completely lagless”, reminiscent of ancient sets like Inspector Lunge. Set beyond that is very brief and generic.

SLIME

☆☆☆☆☆☆☆☆☆☆
0/10

Slimes in the source game have as little potential as a Goomba, and serve similar roles in the series outside of being mascots. Beets tries to alleviate this by giving him lots of random terrible props, and has one sentence descriptions with no mention of numbers. Both Healslime and Roto/Loto would be better candidates for a DQ rep, and both of them are used as prop characters in the set, as well as random anthro Slime characters from some obscure spin off. Final Smash summons all the main characters even. Treasure chests are not randomly portals in Dragon Quest like in this set, and this moveset heals foes with the dair and creates duplicates of itself on the dtilt, which I have every reason to believe last forever due to lack of detail.

Posted by: frozenroy | March 1, 2016

MYM17 Raw Top 50 and Votelists

1) Fassad: 9 SV 1 RV – 86 Points
2) Mr. Badd: 8 SV 2 RV – 82 Points
3) Forlorn Junk Heap: 8 SV 2 RV – 82 Points
4) King Korol: 8 SV 2 RV – 82 Points
5) Lord Morgan: 7 SV 3 RV – 78 Points
6) William Birkin: 6 SV 4 RV – 74 Points
7) Ladja: 6 SV 4 RV – 74 Points
8) Caribou: 6 SV 4 RV – 74 Points
9) Slon the Rook: 5 SV 4 RV 1 WV – 67 Points
10) Dr. Marcus: 4 SV 6 RV – 66 Points
11) Blocks: 3 SV 7 RV – 62 Points
12) Lubba: 5 SV 2 RV 3 WV – 61 Points
13) Trevenant: 3 SV 6 RV 1 WV – 59 Points
14) Kon the Knight: 2 SV 8 RV – 58 Points
15) The Mountain: 1 SV 7 RV 1 WV – 46 Points
16) Polpo: 9 RV – 45 Points
17) L’Belle: 8 RV 2 WV – 44 Points
18) Count Dooku: 8 RV 2 WV – 44 Points
19) Karthus: 8 RV 1 WV – 42 Points
20) Copypaste: 7 RV 3 WV – 41 Points
21) Koenma: 7 RV 2 WV – 39 Points
22) Regina Curtis: 7 RV 2 WV – 39 Points
23) Parasect: 5 RV 5 WV – 35 Points
24) Undyne: 1 SV 3 RV 5 WV – 34 Points
25) Triforce Heroes: 4 RV 5 WV – 30 Points
26) Tails: 3 RV 7 WV – 29 Points
27) Abomasnow: 4 RV 4 WV – 28 Points
28) Sealsdramon: 2 SV 1 RV 2 WV – 27 Points
29) Abnes: 4 RV 3 WV – 26 Points
30) Daisy: 2 RV 6 WV – 22 Points
31) Regirock: 1 RV 8 WV – 21 Points
32) Knuckles: 2 RV 4 WV – 18 Points
33) Syrma: 2 RV 3 WV – 16 Points
34) Sceptile: 2 RV 3 WV – 16 Points
35) Star Man (DC Comics): 6 WV – 12 Points
36) Hanasakaji: 6 WV – 12 Points
37) Lip: 5 WV – 10 Points
38) Princess Nautilus: 5 WV – 10 Points
39) Big Massif: 4 WV – 8 Points
40) Ganondorf 2.0: 4 WV – 8 Points
41) Raiko Horikawa: 1 RV 1 WV – 7 Points
42) Batman: 3 WV – 6 Points
42) Inkling: 3 WV – 6 Points
42) Fiesta: 3 WV – 6 Points
45) Hawlucha: 3 WV – 6 Points
46) Pearl: 2 WV – 4 Points
47) Hoopa: 2 WV – 4 Points
48) Steven Universe: 2 WV – 4 Points
49) Olimar 2.0: 2 WV – 4 Points
50) Alakazam: 2 WV – 4 Points
51) Silver the Hedgehog: 2 WV – 4 Points
52) Sonic 2.0: 2 WV – 4 Points
53) Flygon: 1 WV – 2 Points
53) Barney the Dinosaur: 1 WV – 2 Points
53) Plusle and Minun: 1 WV – 2 Points
53) Ryu: 1 WV – 2 Points
53) Jolteon: 1 WV – 2 Points
53) Mordekaiser: 1 WV – 2 Points
53) Shadow the Hedgehog: 1 WV – 2 Points
53) Splashmaster: 1 WV – 2 Points
53) Android 19: 1 WV – 2 Points
53) Nightshade: 1 WV – 2 Points
53) Chop Chop: 1 WV – 2 Points
53) Mashtooth: 1 WV – 2 Points
53) Rayman: 1 WV – 2 Points

MasterWarlord:

Super Votes:
Mr. Badd by SmashDaddy
Fassad by SmashDaddy
William Birkin by SmashDaddy
Dr. Marcus by SmashDaddy
Ladja by SmashDaddy
Caribou by SmashDaddy
Forlorn Junk Heap by FrozenRoy
King Korol by SmashDaddy

Regular Votes:
L’Belle by SmashDaddy
Koenma by SmashDaddy
Trevenant by JOE!
Copypaste by SmashDaddy
Regina by Katapultar
Abnes by Katapultar

Weak Votes:
Count Dooku by FrozenRoy
Triforce Heroes by MunoMario
Karthus by ForwardArrow
Undyne by Regiaheres
Parasect by BridgeswithTurtles
Lip by Conren
Tails by Munomario
Regirock by Dr. Slavic
Big Massif by Bionichute

Reigaheres:

(Pretty BB Coding: http://imgur.com/a/5gUbo )

Super Votes (8/8)
Mr. Badd by $ma$h Daddy
Forlorn Junk Heap by FrozenRoy
King Korol by Smash Daddy
Fassad by Nwehe Daddy
Slon by MasterWarlord
Lord Morgan by MasterWarlord
Caribou by Smash Daddy
Ladja by Smash Daddy

Regular Votes (13/16)
The Mountain, slammed and terraformed by MasterWarlord
Dr. Marcus by Smash Daddy
William Birkin by Smash Daddy
Blocks™ by MasterWarlord
Kon by MasterWarlord
Count Dooku by Count Froyu
Karthus by ForwardArrow
Tri Force Heroes by Munomario777
Polpo by MasterWarlord
Parasect by BridgeswithTurtles
Florent L’Belle by Smash Daddy
Tails by Munomario777
Trevenant by JOE!

Weak Votes (15/16)
Lubba by MasterLublord
Sir Copypaste by Smash Daddy
Knuckles the Echidna by Muno the Equidna
Regirock by Dr. Slavic
Koenma and Jorge by Smash Daddy
Hanasakajii by Bionichute
Regina Curtis by Katapultar
Syrma by Katapultar
Inkling inked by Munomario777
Sealsdramon by FrozenRoy
Princess Nautilus by Princess Peanut
Ganondorf 2.0 by Munomario777 2.0
Pearl by Dr. Slavic
Daisy by Jamiethememeuser
Lip by Conren

Bionichute:

SV: King Korol, Mister Badd, Dr. Marcus, Fassad, Slon, Ladja, Morgan, Blocks

R: Caribou, Kon, William Birkin, L’Belle, The Mountain, Forlorn Junk Heap, Copypaste, Polpo, Karthus, Undyne, Parasect, Sealsdramon, Obamasnow, Count Dookie, Koenma

W: Inkling, Ganon 2.0, Triforce Heroes, Tails, Daisy, Trevenant, DC Comic’s Starman, Knuckles, Olimar, Flygon, Pearl, Lubba, Barney, Regirock, Hawlucha

FrozenRoy:

Super Votes (8/8):
Fassad (Smash Daddy)
Lubba (MasterWarlord)
Trevenant (JOE!)
Undyne (Reigaheres)
Caribou (Smash Daddy)
Lord Morgan (MasterWarlord)
Mister Badd (Smash Daddy)
Ladja (Smash Daddy)

Regular Votes (16/16):
Dr. Marcus (Smash Daddy)
Karthus (Forward Arrow)
Syrma (Katapultar)
Abomasnow (UserShadow7898)
Blocks (MasterWarlord)
Slon the Rook (MasterWarlord)
Triforce Heroes (Munomario777)
Regina Curtis (Katapultar)
King Korol (Smash Daddy)
William Birkin (Smash Daddy)
Tails (Munomario777)
Knuckles (Munomario777)
Polpo (MasterWarlord)
Kon (MasterWarlord)
L’Belle (Smash Daddy)
Raiko Horikawa (Plazzap)
Koenma (Smash Daddy)

Weak Votes (16/16):
Princess Nautilus (ProfPeanut)
Plusle and Minun (Munomario777)
Sceptile (JOE!)
Starman (DC Comics, ChaosKiwi)
Batman (Rychu)
Ryu (ChaosKiwi)
Lip (Conren)
The Mountain (MasterWarlord)
Fiesta (Bionichute)
Hanasakaji (Bionichute)
Copypaste (Smash Daddy)
Jolteon (Rychu)
Steven Universe (Regiaheres)
Regirock (Dr. Slavic)
Mordekaiser (ForwardArrow)
Big Massif (Bionichute)

ForwardArrow:

Super Votes:
Mr. Badd by SmashDaddy
William Birkin by SmashDaddy
Fassad by SmashDaddy
Caribou by SmashDaddy
Dr. Marcus by SmashDaddy
Slon by MasterWarlord
King Korol by SmashDaddy
Forlorn Junk Heap by FrozenRoy

Regular Votes:
Lord Morgan by MasterWarlord
Ladja by SmashDaddy
Blocks by MasterWarlord
L’Belle by SmashDaddy
Count Dooku by FrozenRoy
Koenma by SmashDaddy
Lubba by MasterWarlord
The Mountain by MasterWarlord
Copypaste by MasterWarlord
Kon by MasterWarlord
Polpo by MasterWarlord

Weak Votes:
Regina by Katapultar
Triforce Heroes by Munomario
Abomasnow by UserShadow
Parasect by BridgesWithTurtles
Tails by Munomario
Star Man by ChaosKiwi
Raiko by zero_breaker
Hanasakaji by Bionichute
Regirock by Dr. Slavic
Fiesta by Bionichute
Daisy by JamietheAuraUser

Dr. Slavic:

Super Vote (8)
Lord Morgan (MasterWarlord)
Birkin (Smash Daddy)
Forlorn Junk Heap (FrozenRoy)
Kon (MasterWarlord)
Trevenant (JOE!)
Mr. Badd (Smash Daddy)
Fassad (Smash Daddy)
King Korol (Smash Daddy)
Regular Vote (16)
Slon (MasterWarlord)
Karthus (ForwardArrow)
Polpo (MasterWarlord)
Koenma (Smash Daddy)
Ladja (Smash Daddy)
Count Dooku (FrozenRoy)
Copypaste (Smash Daddy)
Syrma (Katapultar)
Marcus (Smash Daddy)
Caribou (Smash Daddy)
Abamasnow (UserShadow7989)
Sceptile (JOE!)
Blocks (MasterWarlord)
Lubba (MasterWarlord)
Regina (Katapultar)
The Mountain (MasterWarlord)
Weak Vote (16)
L’Belle (Smash Daddy)
Abnes (Katapultar)
Tri-Force Heroes (Munomario777)
Sealsdramon (FrozenRoy)
Parasect (BridgesWithTurtles)
Undyne (Reigaheres)
Starman [Jack Knight] (ChaosKiwi)
Inkling (Munomario777)
Alakazam (FrozenRoy)
Hawlucha (Munomario777)
Princess Nautilus (ProfPeanut)
Olimar & Pikmin (PixelPasta)
Tails (Munomario777)
Hoopa (Plazzap)
Batman (Rychu)
Sonic 2.0 (Munomario777)

Smash Daddy

SUPER VOTES
[?IMG]

LORD MORGAN BY MASTERWARLORD
FORLORN JUNK HEAP BY FROZENROY
SLON BY MASTERWARLORD
LUBBA BY MASTERWARLORD
BLOCKS BY MASTERWARLORD
THE MOUNTAIN BY MASTERWARLORD

REGULAR VOTES
[?IMG]

KON BY MASTERWARLORD
TREVENANT BY JOE!
COUNT DOOKU BY FROZENROY
KARTHUS BY FORWARDARROW
POLPO BY MASTERWARLORD
TRIFORCE HEROES BY MUNOMARIO
REGINA BY KATAPULTAR
UNDYNE BY REIGAHERES
PARASECT BY BRIDGESWITHTURTLES
ABNES BY KATAPULTAR

WEAK VOTES
[?IMG]

TAILS BY MUNOMARIO
ABOMASNOW BY USERSHADOW7989
REGIROCK BY DR.SLAVIC
HANASAKAJI BY BIONICHUTE
STARMAN BY CHAOSKIWI
KNUCKLES 2.0 BY MUNOMARIO
SYRMA BY KATAPULTAR
GANON 2.0 BY MUNOMARIO
BATMAN BY RYCHU
DAISY BY JAMIETHEAURAUSER
LIP BY CONREN
BIG MASSIF BY BIONICHUTE
SCEPTILE BY JOE!
FIESTA BY BIONICHUTE

Rychu

Supervotes
Fassad
William Birkin
Lubba
Forlorn Junk Heap
Kon
King Korol
Sealsdramon
Ladja

Regular Votes
The Mountain
Blocks
Morgan
L’Belle
Dr. Marcus
Daisy
Copypaste
Mister Badd
Count Dooku
Abnes
Slon
Regina
Carribou
Karthus
Trevenant
Polpo

Normal Votes
Parasect
Silver
Shadow
Tails
Alakazam
Ganon 2.0
Princess Nautilus
Splashmaster
Android 19
Undyne
Steven Universe
Abomasnow
Sceptile
Sanic 2.0
Nightshade
Knuckles

ChaosKiwi

Super Votes
Blocks
Mr. Badd
Sealsdramon
Caribou
Forlorn Junk Heap

Regular Votes
Parasect
Ladja
Copypaste
Count Dooku
Triforce Heroes
Fassad
King Korol
Kon the Knight
Koenma
Abnes
Trevenant
Dr. Marcus
Birkin
L’Belle
Polpo
Lord Morgan

Weak Votes
Regirock
Undyne
Lip
Daisy
Tails
Chop Chop

conren

Super Votes

Caribou by Smash Daddy
Dr. Marcus by Smash Daddy
Forlon Junk Heap by FrozenRoy
Ladja by Smash Daddy
Lord Morgan by MasterWarlord
Lubba by MasterWarlord
Trevenant by JOE!
William Birkin by Smash Daddy

Regular Votes

Abomasnow by UserShadow7989
Blocks by MasterWarlord
Copypaste by Smash Daddy
Fassad by Smash Daddy
Karthus by ForwardArrow
King Korol by Smash Daddy
Knuckles by Munomario777
Kon the Knight by MasterWarlord
Mister Badd by Smash Daddy
The Mountain by MasterWarlord
Parasect by BridgesWithTurtles
Regina Curtis by Katapultar
Regirock by Dr. Slavic
Sceptile by JOE!
Slon the Rook by MasterWarlord
Tails by Munomario777

Weak Votes

Abnes by Katapultar
Big Massif by Bionichute
Count Dooku by FrozenRoy
Daisy by JaimetheAuraUser
Florent L’Belle by Smash Daddy
Hanasakaji by Bionichute
Hawlucha by Munomario777
Hoopa by ?Plazzap?
Koenma by Smash Daddy
Mashtooth by ?Plazzap?
Princess Nautilus by ProfPeanut
Rayman by Munomario777
Silver the Hedgehog by Munomario777
Syrma by Katapultar
Tri Force Heroes by Munomario777
Undyne by Reigaheres

Munomario777

–SV–
Fassad
Mr. Badd
Korol
Lord Morgan
Lubba
Slon
Birkin

–RV–
Mountain
Blocks
Forlorn Junk Heap
L’Belle
Ladja
Trevenant
Marcus
Regina
Dooku
Undyne
Caribou
Kon
Daisy
Polpo
Koenma
Karthus

–WV–
Parasect
Abnes
Copypaste
Regirock
Hanasakajii
Starman (DC Comics)
Abomasnow

Posted by: masterwarlord | June 6, 2015

Warlordian MYM 17 Rankings

67 Movesets Ranked

★★★★★★★★★★ – 1 Moveset – In order to enable this to be an actual usable tier, there has been an actual feasible requirement placed for reaching it. The moveset must overcome my current favorite moveset to reach the rank. The holders of this title consisted of Michael Reynolds, Judge Nemo, and now Mr. Badd.
★★★★★★★★★☆ – 3 Movesets – At 9 stars, movesets are among my personal favorites from all contests. This tier was previously unused, but due to sheer quantity of sets formerly 8 star sets were bumped up.
★★★★★★★★☆☆ – 4 Movesets – At 8 stars, movesets are typically getting into the ranks of the elite, and will fondly be remembered for MYMs to come.
★★★★★★★☆☆☆ – 5 Movesets – At 7 stars, movesets are getting good enough to actually stand out from among the crowd and be legitimately memorable. The sets in this tier were originally merged with 6 star, but there started to become too much of a gap in the tier it had to be split in two. Sets that reach this tier are largely guaranteed regular votes.
★★★★★★☆☆☆☆ – 6 Movesets – At 6 star, I -do- like the movesets, though they certainly have plenty of room for improvement or their ideas aren’t especially unique. Upon reaching 6 stars, the moveset is guaranteed a place on my votelist.
★★★★★☆☆☆☆☆ – 5 Movesets – At 5 stars, I no longer actually like these movesets. Not going lower means I don’t actively dislike these sets, being something of a mediocre average. On rare occasions, I will still vote movesets from the top of this tier. The quality gap between 6, 5, and 4 stars is among the largest on the list.
★★★★☆☆☆☆☆☆ – 10 Movesets – At 4 stars and below, I specifically start DISLIKING movesets.
★★★☆☆☆☆☆☆☆ – 17 Movesets – At 3 stars are plenty of bad movesets, but they typically have some slightly redeeming quality that prevents them from going down the list further, or don’t destroy the game.
★★☆☆☆☆☆☆☆☆ – 6 Movesets – At 2 stars, movesets have no redeeming qualities whatsoever.
★☆☆☆☆☆☆☆☆☆ – 3 Movesets – With only 1 star, movesets not only have nothing good about them, they’re completely OOC, horrifically generic, and impossible to read, and extremely imbalanced.
☆☆☆☆☆☆☆☆☆☆ – 7 Movesets – Reserved for movesets that have most of the qualities listed above, but actively break the entirety of the game. This is not just an imbalanced moveset, but reserved for movesets such as Winnie the Pooh, Neku Sakuraba, and Dr. Strangelove. Alternatively, it just isn’t a moveset, like Cortex or Neku Sakuraba.

MR. BADD

★★★★★★★★★★
10/10

Mr. Badd has incredible efficiency with his minion making and inputs, going above and beyond the call of duty. This moveset never disappoints, and it is all a vehicle to portray a hilarious character in the most glorified possible way. It has a mechanic lasting multiple stocks that is done in a very interesting way rather than just an afterthought that manages to actually be balanced.

FASSAD

★★★★★★★★★☆
9/10

An excellent moveset with incredibly elaborate upgrades for both himself and his minions, and lots of really cool interactions with his minions and manipulations of their AI. It’s a pretty hilarious moveset for how much Fassad complains and just how lazy he is, it’s a wonder how he got to be so high ranking in the first place.

WILLIAM BIRKIN

★★★★★★★★★☆
9/10

This moveset essentially amounts to a build our own abomination with the arms mechanic and has the arms of the different forms interact in really fun ways. The earlier forms aren’t pointless either and it comes across as a really entertaining journey. The moveset went through an extensive fine tuning process and it shows.

DR. MARCUS

★★★★★★★★★☆
9/10

This set manipulates minions very heavily in unique and interesting ways, while doing a better job than any moveset in recent memory at implementing that set-up into his fighting style simultaneously. It doesn’t come across as too much of a landslide moveset where you win with too much set-up due to the low strength of the constructs, putting him in a constant state of set-up without being boring.

LADJA

★★★★★★★★☆☆
8/10

Ladja is a fun projectile manipulator, relying on one projectile rather than flooding the stage. At the same time, his one projectile isn’t just made invalid when he can redirect it even when it’s reflected, and he has the ability to split it up into smaller ones and use it that way or just reform it if he feels like it.

CARIBOU

★★★★★★★★☆☆
8/10

Caribou has a very unique and customizable set-up that you can’t really find in other movesets with his swamp. The nature of the character enables it to require very minimal set-up to get something fantastic on the stage for his moves to interact in the context of, instead focusing on playing around with it.

FORLORN JUNK HEAP

★★★★★★★★☆☆
8/10

This is a set with tons of great organic interactions that are very enjoyable, especially considering the very limited source material. The sparse filler is easily forgivable when the character is already so versatile and has extra inputs that are very relevant with the scrap sword and scrap gun. While the interactions are very cool and are never tacky, I’m unsure how practical some are.

KING KOROL

★★★★★★★★☆☆
8/10

King Korol is a fun sandbox set with unique and interesting set-ups, and is a product of MYM’s evolution over time. While moves that aren’t the set-up themselves can be a bit boring, the moveset is largely held up by its hilarious characterization. This character wouldn’t be thought of as possible beyond a generic and incompetent magician unless done in this exact way.

L’BELLE

★★★★★★★☆☆☆
7/10

L’Belle is an interesting take on an offensive character, pressuring foes with his perfume and attacks on shields. While it may not be the most thrilling set, it’s pretty self aware and goes out of its way to not do anything tacky for the sake of creativity.

KOENMA

★★★★★★★☆☆☆
7/10

This moveset does plenty of exciting things that would easily make it worthy of 8 star, with characterization basically as good as Korol’s in a similar type of moveset. While it tries harder to be exciting than Korol, it unfortunately does so many at once it can get a bit confused, struggling to focus on any them that strongly to form a particularly coherent playstyle. George, soul stealing, and the barriers are all fun elements, but come across disjointed.

TREVENANT

★★★★★★★☆☆☆
7/10

This moveset has a very fun game with Trevenant’s duplicate and is an actual attempt from JOE to appeal to my style of movesetting in any form. While the moveset does lose steam as JOE is not fully willing to commit to such a set, it does have much better excuses for weaker inputs than usual JOE fare.

COPYPASTE

★★★★★★★☆☆☆
7/10

Copypaste is a basic terraforming set that largely relies on boulders with good humor poking fun at the genre. The  basic interactions are enough to propel it over movesets without playstyle, but the self awareness is a bit ironic when the moveset introduces so little new. It is unexciting for me when I live and breathe these tropes and generally introduce much more in such a moveset. The moveset is also largely lost as to what to do with the character’s body shape and size, though it is at least self aware enough to not be unviable.

REGINA

★★★★★★★☆☆☆
7/10

Regina has some very enjoyable concepts and actually interacts with them for the majority of the moveset’s length. The main issue is the base, while cool, isn’t strong enough to be as manipulated as heavily as it is here, and the characterization gets kind of questionable with the heavyweight super strength aspects.

ABNES

★★★★★★☆☆☆☆
6/10

Abnes is an enjoyable “playground set” with her minions that has a lot of move interactions which are quite scarce in this contest, and while they’re overwhelmingly tacky the humor/characterization does a decent job of desensitizing me to it.

COUNT DOOKU

★★★★★★☆☆☆☆
6/10

Count Dooku has some fairly enjoyable concepts with his ground chunks, a strong melee game, and one of the better versions of the meters used exhaustively in some of the older bad sets from the distant past. Some of the inputs falter, but they still do have some playstyle context. This moveset would be 7 if several moves included in the “weaker inputs” section weren’t Specials.

TRIFORCE HEROES

★★★★★★☆☆☆☆
6/10

Triforce is a unique and very conservative take on having 3 characters out at once with different movesets, and seems to be quite accurate to the source. There are several decent uses of having characters attack at once presented throughout the set without going whole hog, though I wonder at times if Muno is getting carried away with “comboing” when the other guys can’t help that much. Regardless, even if that can somehow combo this well, given how easy they are to kill it’s pretty deserved.

KARTHUS

★★★★★★☆☆☆☆
6/10

Karthus is a basic projectile character that is decent through the smashes. Moreso than flooding the stage with projectiles, the Karthus ultimate provides the main appeal as the projectiles make this more difficult to dodge. The aerials and especially the grab-game are awful and were very obviously rushed to get this moveset out, unfortunately, actively detracting from the moveset.

UNDYNE


★★★★★★☆☆☆☆
6/10

While I didn’t like the original set due to lack of content, edits were done in very direct response to my criticisms that gave the green mode more of an actual point and made the set a lot more enjoyable. The Side Special’s new ability to dent shields was my favorite change, adding a lot more legitimacy to the set’s playstyle.

 

PARASECT

★★★★★★☆☆☆☆
6/10

This moveset introduces very entertaining concepts in the Specials and parts of the grab-game, primarily the dthrow. After that, the moveset unfortunately consists of generically slashing the enemy.

LIP

★★★★★☆☆☆☆☆
5/10

The flower/Tetris Attack comboing mechanic is fairly fun for what it is and has a few decent interactions through the set. The set doesn’t do much of anything offensive beyond some effects that border on a bit too much stun with the sneezing/tripping/sleep effects though it could be worse. Of course, the set could use some more flow/interactions than it has, but standards for this contest are quite low.

TAILS

★★★★★☆☆☆☆☆
5/10

The interactions with the boxing glove moves are the highlight definitely, but they aren’t central enough to the playstyle for the set to come across all that interesting, with any playstyle flow into them being generic comboing. Using the boxing gloves as something so important in the set just because Sonic Battle did it also feels a bit off for characterization.

BIG MASSIF

★★★★★☆☆☆☆☆
5/10

Big Massif interacts with his minions on every move, very comparable to Fiesta. He has the problem with Fiesta of the actual hitboxes having no intended playstyle purpose, but this moveset at least makes the moves all be hitboxes, and comes across marginally less tacky than Fiesta, as the animations make more sense. Of course, most of the uses of the minions is just turning them into projectiles of varying strength.

REGIROCK

★★★★★☆☆☆☆☆
5/10

Regirock has some legitimately enjoyable interactions with burying and unearthings his various rocks and such with Rock Tomb and Recycle, and there are a handful of other moves that interact with it. The Rock Polish/Recycle mechanic tries to give some creativity to the other moves but comes across generic and a waste of time. Recycle also probably should’ve been the grab-game since it behaves almost exactly like one, and the actual grab-game is very lackluster.

DAISY

★★★★★☆☆☆☆☆
5/10

Daisy tries much harder than other simplistic sets of its ilk, but for all of its talk of intricate Smash Bros mechanics doesn’t differentiate itself that much. It has any basic understanding of playstyle and combos off of momentum and traps, but that’s 2 moves when the majority of the moveset is boring.

STARMAN (DC)

★★★★☆☆☆☆☆☆
4/10

The specials are actually pretty interesting, but there’s extremely little content in the moveset other than them, with one of the most relevant non special inputs being relevant because it’s a generic projectile.

ABOMASNOW

★★★★☆☆☆☆☆☆
4/10

The set’s introductory mechanic is very straightforward and interacted with a couple times in very basic ways in the specials and a couple other moves. Anything positive to be said about the set ends after the standards, as some of them, the aerials, and the throws are all generic. The dsmash is weird on input, overpowered and centralizes the moveset more than the main mechanic. The fsmash has very weird logic with how it grabs and prones people instead of doing knockback, and even the specials aren’t that impressive when one of them is just warlock punch with range.

GANON 2.0

★★★★☆☆☆☆☆☆
4/10

This moveset is a decent interpretation of Ganondorf after the rework, keeping in all of the most iconic moves and it feels like it tries more for playstyle than some of Muno’s other works. Unfortunately, the bar for Ganondorf is still pretty high compared to Muno’s other low potential characters, and relying so heavily on swords and Hyrule Warriors isn’t the best justice you could do to him.

BATMAN

★★★★☆☆☆☆☆☆
4/10

This moveset is one of Geto’s least offensive, having any basic understanding of playstyle compared to most of his other works. Unfortunately, it’s also quite forgettable due to not being noticeably bad. This moveset certainly won’t be remembered over Chief Mendez.

BARNEY

★★★★☆☆☆☆☆☆
4/10

This moveset has no understanding of playstyle and introduces no interesting concepts, but is at least has amusing characterization for a gag character.

HANASAKAJI

★★★★☆☆☆☆☆☆
4/10

This comes across like Pompy with every single move doing the same thing with very minimal variations. It borders on overpowered with the fthrow and dair, and the fthrow is pretty offensive for enemy characterization.

JACK KRAUSER

★★★★☆☆☆☆☆☆
4/10

Krauser’s smashes feel like they should be on a different character and feel very disjointed from the rest of the moveset characterization wise. They also are weirdly laggy while being stupidly powerful, reading like moves from ancient MYMs. The most interesting aspect of the moveset is the final Special, which is something of a waste.

FIESTA

★★★★☆☆☆☆☆☆
4/10

I wrote an essay on this moveset in the main comment as the rudimentary example of how not to do basic minion interactions. Many moves do not have hitboxes and serve no purpose other than token interactions.

AMETHYST

★★★★☆☆☆☆☆☆
4/10

The shapeshifting moves come across really jarring, most obviously the one pictured. The moveset beyond that is generic moves that say “this move is good at comboing.”

MORDEKAISER

★★★★☆☆☆☆☆☆
4/10

This moveset is incredibly overpowered while managing to do very little interesting, and was largely rushed to get the moveset out. The moveset uses tons of different original ghost types made up for the set without using the dragon.

STEVEN UNIVERSE


★★★☆☆☆☆☆☆☆
3/10

This moveset has a few random effects for creativity and uses portals as generic animations, which is pretty insulting. Nothing interesting is done with this moveset.

STARMAN (WRESTLER) BY CHAOSKIWI

★★★☆☆☆☆☆☆☆
3/10

This moveset comes across as tacky for how boring it is and includes too much stun for my taste.

PEARL

★★★☆☆☆☆☆☆☆
3/10

The moveset largely revolves around a duplicate which is talked about a couple times in the specials then basically never mentioned again in favor of ballet.

SYRMA

★★★☆☆☆☆☆☆☆
3/10

I don’t terribly know how Froy approves a moveset that has all of the moves dedicated to knocking the foe into a mobile construct that’s a constant grab hitbox and can be commanded to do tons of other very strong moves. Invalidating all enemy constructs/projectiles/etc certainly doesn’t help either.

DOC LOUIS

★★★☆☆☆☆☆☆☆
3/10

Doc is very, very generic, but at least manages to be funny, which is more than can be said for the movesets below it. The moveset is really, really obsessed with portraying him as insanely fat as if he were Polpo or something, which comes across hysterically stupid.

ALAKAZAM

★★★☆☆☆☆☆☆☆
3/10

Alakazam introduces a special that does nothing but buff other moves with “unique” effects, then makes 90% of the boosts be generic power boosts or other similar things. Having a boosting move like that requires high execution of the other inputs which the rushed inputs obviously don’t have. Even the inputs in the core set can get pretty weird and tacky.

SEIJA
 photo 42BJ.jpg

★★★☆☆☆☆☆☆☆
3/10

Seija breaks the moveset up to make more to read when it isn’t doing anything interesting and has a dumb mechanic generically applied to all his movesets from this series.

DJ OCTAVIO

★★★☆☆☆☆☆☆☆
3/10

DJ Octavio creates goop on every move or uses it all up. It creates mechanics like minions and different colors of goop and never uses them, and is largely unaware it’s a boss set either. The moveset also includes unhealthy amounts of aerial prone status and uses a random character as a prop for the great creative purpose of performing a flipkick.

KNUCKLES

★★★☆☆☆☆☆☆☆
3/10

Knuckles barely does anything with the signature abilities of the character – a glide, a wall cling, a special for digging, and a special to throw a boulder will be the last you’ll see of anything beyond generic punches, bar an earthshaking move or two. Muno probably felt obligated to use all of those stupid gifs seen in the aerials, which make for incredibly generic moves.

CHOP CHOP

★★★☆☆☆☆☆☆☆
3/10

This moveset was rushed in a day and is very very generic, admitted as such by its creator. It’s so generic I have trouble telling the Specials apart.

CAPTAIN TOAD

★★★☆☆☆☆☆☆☆
3/10

This moveset relies on tacky props, does a terrible job of convincing me Toad should be in Smash by portraying him as a bigger wimp than Peach, and lacks tons of details to the point moves don’t even list damage or knockback.

SUPERMAN BY RYCHU

★★★☆☆☆☆☆☆☆
3/10

This moveset has Superman hold back to ridiculous degrees, enabling Superman to get the tar beat out of him by crap like Batman villains and princess Peach. This is not just in the numbers but in the flavor – you may as well say the enemy is holding kryptonite.

SUPERMAN BY ALREX

★★★☆☆☆☆☆☆☆
3/10

Despite the Geto Superman being weak, it still manages to be more entertaining than this forgettable version.

SEALSDRAMON

★★★☆☆☆☆☆☆☆
3/10

This moveset’s moves have nothing to do with the inputs they are on, have little to do with the animations, and fail to do anything interesting at all. This moveset would stick out like a sore thumb in Smash 4, making crap like Villager’s pitfall dsmash look logical.

JOLTEON

★★★☆☆☆☆☆☆☆
3/10

I did not find the mechanic and specials interesting like Froy, and the rest of the set is very, very, very, VERY generic and barely acknowledges them anyway. In the least, this moveset is actually decently balanced as opposed to a lot of Rychu’s other works, presumably due to the heavy previewing this set had.

PRINCESS NAUTILUS

★★★☆☆☆☆☆☆☆
3/10

Rosalina is marginally overpowered, but Nautilus takes the balance in the opposite direction, with the “Luma” being very frail and Nautilus being very crippled without it. Rosalina also has more creativity than Nautilus and her animations make more sense than random gestures becoming hitboxes. Needless to say, my opinion of Rosalina is not very high, so my opinion of this set is quite garbage.

MARIO 2.0

★★★☆☆☆☆☆☆☆
3/10

Mario 2.0 uses the same animations multiple times across different moves, keeps many moves exactly the same, and uses weird props across several moves. Links to epic meme videos did not help.

FRANKY

★★☆☆☆☆☆☆☆☆
2/10

This moveset has no understanding of numbers and makes all of Franky’s things he does to actually fight very weak in flavor of countless moves where he hits enemies with his hair.

SCEPTILE

★★☆☆☆☆☆☆☆☆
2/10

Having Sceptile sprout grass is a dumb idea to start with, it’s dumber to have attacks change for some bizarre reason when he’s in the grass. It just comes across as desperate potential mining on a very generic character, and it shows on the other inputs.

AKULLOTSOA

★★☆☆☆☆☆☆☆☆
2/10

This moveset is a good view into Tocaraca’s brain, as the standards and aerials come first and have the most effort while the specials are afterthoughts, and random tangents unrelated to the moveset’s content Tocaraca goes off on. The moveset’s main mechanic is throwing away a sword to use as a generic projectile, and despite being a swordsman character all of his sword moves are replaced with generic claw swipes somehow which does nothing but add more useless words to the moveset that’s obsessed with telling you frame data.

SEKIBANKI

★★☆☆☆☆☆☆☆☆
2/10

This moveset would look bizarre in practice and has 2 or 3 move descriptions for everything despite them barely changing and being really generic.

STARMAN (MOTHER)

★★☆☆☆☆☆☆☆☆
2/10

This is a jokeset and should be treated as such, with every move doing the same thing. If you are below this moveset, prepare to be memed upon.

STARMAN BY RYCHU

★★☆☆☆☆☆☆☆☆
2/10

This moveset is full of tons of stun and grabs, because wrestlers are known for infiniting people.

ALICA VASSIN

★☆☆☆☆☆☆☆☆☆
1/10

This moveset is generic, revives Mario and Sonic guy’s special snowflake meaningless unit measurement of “feet” (metres), and has wonky numbers on a few moves.

KAMEN RIDER ACCEL

★☆☆☆☆☆☆☆☆☆
1/10

This moveset is so generic it completely lacks any sense of soul – I have no idea what the hell this guy’s character is supposed to be. As this moveset has no soul, it tries to steal the reader’s soul to compensate.

 

EXEGGCUTE AND EXEGGUTOR

★☆☆☆☆☆☆☆☆☆
1/10

This moveset reads as if Slavic was forced to write it at gunpoint. This is the worst example of Pokemon syndrome I’ve seen in a while and the worst characterized moveset in a long time.

CHIEF MENDEZ

☆☆☆☆☆☆☆☆☆☆
0/10

This moveset does not know what a number is, what Smash Bros is, and I’m not entirely convinced it knows who Chief Mendez is either. This moveset is an amazing experience and deserves to be read, an amazing train wreck to follow Steven Chapman.

EDWARD ELRIC

☆☆☆☆☆☆☆☆☆☆
0/10

This moveset doesn’t really deserve to be ranked at all, as anyone in the main MYM community could make it in an estimate of 3 minutes. The majority of the moves don’t even have 10 words dedicated to describing them. This set is largely ranked for comparison for the sets ranked below it.

DARKSEID

☆☆☆☆☆☆☆☆☆☆
0/10

This moveset is intentionally overpowered because the character is god in a much greater extreme than Geto’s Superman, making it nigh impossible to defeat. Of course Bionichute couldn’t even be bothered to make it a boss set.

SILVER

☆☆☆☆☆☆☆☆☆☆
0/10

This moveset has 10 second long grabs, can control an enemy’s movement entirely for a very long duration, can move a platform off stage with ease to infinitely stall, and invalidates enemy projectiles for good measure. What’s not to love? It’s easy enough to apply sparks since it happens on every move that it’s not much of an issue. The moveset’s content is rather a waste, honestly, when this guy is this generic of a psychic archetype, it practically feels OOC for him to not use ground chunks to manipulate with his moves in some way.

SPRINGTRAP

☆☆☆☆☆☆☆☆☆☆
0/10

This moveset is made of props, using every character in the series as a prop, and virus links to various ads. Very little of what this guy does makes sense to be any kind of hitbox. Like Chief Mendez, this moveset has become a proper meme and makes for a great laugh.

SPLASHMASTER

☆☆☆☆☆☆☆☆☆☆
0/10

This is very, very generic overpowered boss character that has little more thought put into it than an ancient set like Plorf’s Onix. It’s very difficult to make him take hitstun, let alone knockback, with very vague special mechanics for how this boss is hurt by enemies. The most creative thing the set does is enable you to use multiple tentacle moves at once – of course all with disturbingly high power. Peanut’s understanding of balance is that 3 of the underpowered Princess Nautilus character could beat this thing, when I’m not terribly sure 7 of them can.

SONIC 2.0

☆☆☆☆☆☆☆☆☆☆
0/10

This moveset has infinite movement speed for all intents and purposes, and despite having a momentum mechanic, it can stop on a dime when at top speed for god knows what reason, so there is no risk of him killing himself. When at top speed, all of his ending lag can be canceled into his infinite dash speed. If this doesn’t say infinite 0 death combo to you, I don’t know what does, and he has plenty of generic comboing material that he can use throughout the set, along with KO moves with idiotic animations that kill super early.

Posted by: frozenroy | May 13, 2015

MYM16 Top 50 Raw and Votelists

1. Chou Chou: 10 SV – 90 Points
2. Father Cornello: 9 SV 1 RV – 86 Points
3. Vander Decken: 8 SV 2 RV – 82 Points
4. Judge Nemo: 7 SV 3 RV – 78 Points
5. Grandmatriarchs: 6 SV 4 RV – 74 Points
6. Dhoulmagus: 4 SV 5 RV – 61 Points
7. Prime Minister Honest: 3 SV 6 RV 1 WV – 59 Points
8. Viktor: 4 SV 3 RV 1 WV – 53 Points
9. Evil Sir Leopold: 3 SV 5 RV – 52 Points
10. Arlong: 1 SV 7 RV 2 WV – 48 Points
11. Mnoleg: 2 Sv 6 RV – 48 Points
12. Nue Houjuu: 9 RV – 45 Points
13. Baron Rivendare: 1 SV 7 RV – 44 Points
14. Hydrazoa: 1 SV 7 RV – 44 Points
15. Slappy: 7 RV 2 WV – 39 Points
16. Patchwerk: 7 RV 2 WV – 39 Points
17. Thaddius: 6 RV 2 WV – 34 Points
18. Altis: 1 SV 3 RV 3 WV – 30 Points
19. Wang Chan: 1 SV 3 RV 3 WV – 30 Points
20. Grobbulus: 5 RV 1 WV – 27 Points
21. Hatchan: 5 RV – 25 Points
22. Kuvira: 3 RV 5 WV – 25 Points
23. Feraligatr: 2 RV 7 WV – 24 Points
24. Donnel: 3 RV 4 WV – 23 Points
25. Axton: 4 RV 1 WV – 22 Points
26. Traxex, Drow Ranger: 3 RV 3 WV – 21 Points
27. Meganium: 2 RV 5 WV – 20 Point
28. Typhlosion: 3 RV 2 WV – 19 Points
29. Kunkka: 2 RV 4 WV – 18 Points
30. Bahamut: 3 RV 1 WV – 17 Points
31. Lom Lobon: 2 RV 3 WV – 16 Points
32. EX Red King: 2 RV 3 WV – 16 Points
33. Clawgrip: 1 RV 5 WV – 15 Points
34. Blastoise: 1 RV 5 WV – 15 Points
35. Deadpool: 1 RV 5 WV – 15 Points
36. Shinobu: 2 RV 2 WV – 14 Points
37. Kel’Thuzad: 2 RV 2 WV – 14 Points
38. Ryuto: 1 RV 4 WV – 13 Points
39. Venusaur: 2 RV 1 WV – 12 Points
40. Ravio: 1 RV 3 WV – 11 Points
41. J: 1 RV 3 WV – 11 Points
42. Banjo and Kazooie: 1 RV 3 WV – 11 Points
43. Braixen: 1 RV 3 WV – 11 Points
44. Shrek: 1 SV 1 WV – 11 Points
45. Sonic Heroes: 5 WV – 10 Points
46. Wizzro: 1 RV 2 WV – 9 Points
47. Wonder Red: 1 RV 2 WV – 9 Points
48. Loatheb: 1 RV 2 WV – 9 Points
49. Castform: 4 WV – 8 Points
50. Bellatrix Lestrange: 4 WV – 8 Points
51. Genjo Sanzo: 1 RV 1 WV – 7 Points
51. Carbink: 1 RV 1 WV – 7 Points
51. Neku Sakuraba: 1 RV 1 WV – 7 Points
51. Accelgor: 1 RV 1 WV – 7 Points
51. Azula: 1 RV 1 WV – 7 Points
56. Cerebov: 3 WV – 6 Points
56. Yomiko Readman: 3 WV – 6 Points
56. Syrup: 3 WV – 6 Points
56. Inkling: 3 WV – 6 Points
60. Victini: 1 RV – 5 Points
60. Duck Hunt Dog: 1 RV – 5 Points
62. Brandon Whittaker: 2 WV – 4 Points
62. Frank West: 2 WV – 4 Points
64. Astamon: 1 WV – 2 Points
64. Yosemite Sam: 1 WV – 2 Points
64. Hitmonchan: 1 WV – 2 Points
64. Hody Jones: 1 WV – 2 Points
64. Magcargo: 1 WV – 2 Points
64. Zant: 1 WV – 2 Points
64. Hol Horse: 1 WV – 2 Points
64. Toon Link 2.0: 1 WV – 2 Points
64. Heracross: 1 WV – 2 Points
64. Sheriff Toothpick: 1 WV – 2 Points
64. Varrick & Zhu Lu: 1 WV – 2 Points
64. Charizard: 1 WV – 2 Points
64. Funky Kong: 1 WV – 2 Points
64. El Jefe: 1 WV – 2 Points
64. Chew: 1 WV – 2 Points
64. Kamen Rider Double: 1 WV – 2 Points

Katapultar:

SV
1. Mnoleg
2. Dhoulmagus
3. Father Cornello
4. Vander Decken

RV
1. Wang Chan
2. Hydrazoa
3. Slappy
4. Baron Rivendare
5. Patchwerk
6. Thaddius
7. Grandmatriachs
8. Axton
9. Nue Houjuu
10. Viktor
11. Arlong
12. Donnel
13. Typhlosion
14. Evil Sir Leopold
15. Neku Sakuraba

WV
1. Bellatrix Lestrange
2. Banjo and Kazooie
3. Sonic Heroes
4. Prime Minister Honest
5. Ravio
6. Blastoise
7. Traxex, Drow Ranger
8. Deadpool
9. Yomiko Readman
10. Clawgrip
11. Feraligatr
12. Kuvira
13. Kunkka
14. Grobbulus
15. Meganium

ForwardArrow:

Super Vote:
Cornello
Leopold
Nemo
Chou-Chou
Vander Decken
Viktor

Regular Vote:
Dhoulmagus
Mnoleg
Arlong
Slappy
Hydrozoa
Thaddius
Altis
Grobbulus
Rivendare
Lom Lobon
Kel’Thuzad
Patchwerk
Nue
Hatchan
Kunkka

Weak Vote:
Clawgrip
Wang Chan
Kuvira
Bahamut
Feraligatr
Drow Ranger
Cerebov
Meganium
Syrup
Donnel
EX Red King
Bellatrix
Astamon
Ryuto
Genjo

MasterWarlord:

Super Votes: 4
Judge Nemo by Katapultar
Vander Decken by Smash Daddy
Grandmatriarchs by ForwardArrow
Chou Chou Infinite by Katapultar

Regular Votes: 10
Prime Minister Honest by ForwardArrow
Viktor by FrozenRoy
Baron Rivendare by FrozenRoy
Slappy by Smash Daddy
Thaddius by FrozenRoy
Patchwerk by FrozenRoy
Nue Houjuu by FrozenRoy
Mnoleg by Darth Meanie
Drow Ranger by FrozenRoy
Shinobu by Katapultar

Weak Votes: 10
Meganium by JOE!
Altis by Katapultar
Feraligatr by JOE!
Kunkka by FrozenRoy
Ryuto by Katapultar
Halekulani by Katapultar
Kuvira by ChaosKiwi
Kel’Thuzad by FrozenRoy
Ex Red King by ChaosKiwi
Cerebov by Darth Meanie

Getocoolaid:

Weak Votes
Deadpool
Carbink
Yosemite Sam
Shrek
Brandon Whittaker
Hitmonchan
Sonic Heroes
Castform
Loetheb
Thaddius
Kel’Thuzad
Donnel
Blastoise
Hody Jones

Regular Votes
Drow Ranger
Kuvira
Slappy
Axton
Baron Rivendare
Patchwerk
Hydrazoa
Venusaur
Meganium
Feraligator
Hatchan
Arlong
Prime Minister Honest

Super Votes
Father Cornello
The Grandmatriarchs
Wang Chan
Judge Nemo
Chou-Chou Infinite
Vander Decken

FrozenRoy:

Super Votes (6/6):
Chou Chou Infinite (Katapultar)
Altis (Katapultar)
Dhoulmagus (MasterWarlord)
Prime Minister Honest (ForwardArrow)
Vander Decken (Smash Daddy)
Father Cornello (MasterWarlord)

Regular Votes (15/15):
Arlong (MasterWarlord)
Judge Nemo (Katapultar)
Mnoleg (darth_meanie)
Grandmatriarchs (ForwardArrow)
Evil Sir Leopold (MasterWarlord)
Ryuto (Katapultar)
Typhlosion (JOE!)
Bahamut (Katapultar)
Slappy (Smash Daddy)
Hydrazoa (MasterWarlord)
Lom Lobon (darth_meanie)
Genjo Sanzo (Dr. Slavic)
Donnel (Dr. Slavic)
Wang Chan (MasterWarlord)
Axton (JOE!)

Weak Votes (15/15):
Clawgrip (Dr. Slavic)
Ravio (ChaosKiwi)
EX Red King (ChaosKiwi)
Kuvira (ChaosKiwi)
Yomiko Readman (Dr. Slavic)
Bellatrix LeStrange (Getocoolaid)
Feraligatr (JOE!)
J (ChaosKiwi)
Braixen (BridgesWithTurtles)
Azula (Getocoolaid)
Shinobu (Katapultar)
Cerebov (darth_meanie)
Meganium (JOE!)
Blastoise (JOE!)
Castform (Dr. Slavic)

Conren:

Super Votes:

Arlong by MasterWarlord
Chou-Chou Infinite by Katapultar
Father Cornello by MasterWarlord
Mnoleg by darth meanie
Vander Decken by Smash Daddy
Viktor, Machine Herald by FrozenRoy

Regular Votes:

Altis by Katapultar
Axton by JOE!
Bahamut by Katapultar
Baron Rivendare by FrozenRoy
Dhoulmagus by MasterWarlord
Evil Sir Leopold by MasterWarlord
The Grandmatriachs by ForwardArrow
Grobbulus by FrozenRoy
Judge Nemo by Katapultar
Kel’Thuzad by FrozenRoy
Kunkka, The Admiral by FrozenRoy
Loatheb by FrozenRoy
Nue Houjuu by FrozenRoy
Prime Minister Honest by ForwardArrow
Thaddius by FrozenRoy

Weak Votes:

Banjo and Kazooie by JOE!
Brandon Whittaker by Junahu
Braxien by BridgesWithTurtles
Clawgrip by Dr. Slavic
Deadpool by n88_2004
Inkling by Munomario777
Kuvira by ChaosKiwi
Lom Lobon by darth meanie
Magcargo by Dr. Slavic
Patchwerk by FrozenRoy
Ryuto by Katapultar
Slappy by Smash Daddy
Traxex, The Drow Ranger by FrozenRoy
Wang Chan by MasterWarlord
Yomiko Readman by Dr. Slavic

Smash Daddy:

SUPER VOTES
Father Cornello by MasterWarlord
Judge Nemo by Katapultar
Evil Sir Leopold by MasterWarlord
Chou-Chou Infinite by Katapultar
Dhoulmagus by MasterWarlord
Viktor, Machine Herald by FrozenRoy

REGULAR VOTES
The Grandmatriachs by ForwardArrow
Baron Rivendare by FrozenRoy
Arlong by MasterWarlord
Prime Minister Honest by ForwardArrow
Patchwerk by FrozenRoy
Traxex, The Drow Ranger by FrozenRoy
Mnoleg by darth meanie
Wang Chan by MasterWarlord
Nue Houjuu by FrozenRoy
Hydrazoa by MasterWarlord
Meganium by JOE!
Feraligatr by JOE!
EX Red King by ChaosKiwi
Kuvira by ChaosKiwi
Hatchan by MasterWarlord

WEAK VOTES
Altis by Katapultar
Ryuto by Katapultar
Kunkka, The Admiral by FrozenRoy
Venusaur by JOE!
Wizzro by Bionichute
Thaddius by FrozenRoy
Zant by dimensionsword64
Clawgrip by Dr. Slavic
Hol Horse by ChaosKiwi
Donnel by Dr. Slavic
J by ChaosKiwi
Castform by Dr. Slavic
Typhlosion by JOE!
Shinobu by Katapultar
Syrup by Katapultar

Dr. Slavic:

https://docs.google.com/spreadsheets/d/1hakGgNYBHO7BvuNg1xjBi4ZADsWta69zgUynaqGgsoY/edit#gid=0

TheKalmarKing:

Super Votes

Chou-Chou Infinite – Katapultar
Baron Rivendare – FrozenRoy
Judge Nemo – Katapultar
Vander Decken – Smash Daddy
Prime Minister Honest – Forward Arrow
The Grandmatriarchs – ForwardArrow

Normal Votes

Venusaur – Joe!
Patchwerk – FrozenRoy
Grobbulus – FrozenRoy
Thaddius – FrozenRoy
Slappy – Smash Daddy
Carbink – ChaosKiwi
Wonder Red – Munomario777
Altis – Katapultar
Nue Houjuu – FrozenRoy
Arlong – MasterWarlord
Dhoulmagus – MasterWarlord
Leopold – MasterWarlord
Hatchan – MasterWarlord
Donnel – Dr. Slavic
Father Cornello – MasterWarlord

Weak Votes

Viktor – FrozenRoy
Sonic Heroes – Munomario777
Castform – Dr. Slavic
Heracross – FrozenRoy
Kunkka, The Admiral – FrozenRoy
Sheriff Toothpick – Bionichute
Deadpool – n88_2004
Zhu Li – ChaosKiwi
J – ChaosKiwi
Syrup – Katapultar
Lom Lobon – Darth Meanie
Inkling – Munomario777
Bellatrix Lestrange – Getocoolaid
Charizard – Joe!
Frank West – Getocoolaid

Bionichute:

SV: Grand Matriachs, Chou Chou, Judge Nemo, Dhoulmagus, Shrek, Father Cornello

R: Hydrozoa, Duck Hunt Dog, Banjo-Kazooie, Mnoleg, Ravio, Evil Sir Leopold, Grobbulus, Thaddius, Deadpool, Nue, J, Clawgrip, EX Red King Prime Minister Honest, Vander Decken

W: Braixen, Neku Sakuraba, Groose, Blastoise, Slappy, Loatheb, Patchwerk, Funky Kong, Sonic Heroes, Inkling, Accelgor, Wonder Red, Feraligator, Arlong

ChaosKiwi:

Super Boats
Chou Chou Infinite
Prime Minister Honest
Father Cornello
The Grandmatriarchs
Vander Decken
Hydrazoa

Regular Boats
Azula
Judge Nemo
Baron Rivendare
Typhlosion
Arlong
Viktor, Machine Herald
Bahamut
Dhoulmagus
Blastoise
Wizzro
Nue Houjuu

Weak Boats
Chew
El Jefe
Wang Chan
Kamen Rider Double
Feraligatr
Donnel
Azula
Frank West

Posted by: masterwarlord | November 6, 2014

Warlordian MYM 16 Rankings

77 Movesets Ranked

★★★★★★★★★★ – 1 Moveset – In order to enable this to be an actual usable tier, there has been an actual feasible requirement placed for reaching it. The moveset must overcome my current favorite moveset to reach the rank, that being Michael Reynolds as of now.
★★★★★★★★★☆ – 0 Movesets – At 9 stars, movesets are among my personal favorites from all contests. This tier was previously unused, but due to sheer quantity of sets formerly 8 star sets were bumped up.
★★★★★★★★☆☆ – 3 Movesets – At 8 stars, movesets are typically getting into the ranks of the elite, and will fondly be remembered for MYMs to come.
★★★★★★★☆☆☆ – 8 Movesets – At 7 stars, movesets are getting good enough to actually stand out from among the crowd and be legitimately memorable. The sets in this tier were originally merged with 6 star, but there started to become too much of a gap in the tier it had to be split in two. Sets that reach this tier are largely guaranteed regular votes.
★★★★★★☆☆☆☆ – 6 Movesets – At 6 stars, I -do- like the movesets, though they certainly have plenty of room for improvement or their ideas aren’t especially unique. Upon reaching 6 stars, the moveset is guaranteed a place on my votelist.
★★★★★☆☆☆☆☆ – 13 Movesets – At 5 stars, I no longer actually like these movesets. Not going lower means I don’t actively dislike these sets, being something of a mediocre average. On rare occasions, I will still vote movesets from the top of this tier. The quality gap between 6, 5, and 4 stars is among the largest on the list.
★★★★☆☆☆☆☆☆ – 13 Movesets – At 4 stars and below, I specifically start DISLIKING movesets.
★★★☆☆☆☆☆☆☆ – 17 Movesets – At 3 stars are plenty of bad movesets, but they typically have some slightly redeeming quality that prevents them from going down the list further, or don’t destroy the game.
★★☆☆☆☆☆☆☆☆ – 9 Movesets – At 2 stars, movesets have no redeeming qualities whatsoever.
★☆☆☆☆☆☆☆☆☆ – 4 Movesets – With only 1 star, movesets not only have nothing good about them, they’re completely OOC, horrifically generic, and impossible to read, and extremely imbalanced.
☆☆☆☆☆☆☆☆☆☆ – 4 Movesets – Reserved for movesets that have most of the qualities listed above, but actively break the entirety of the game. This is not just an imbalanced moveset, but reserved for movesets such as Winnie the Pooh, the Medic, and Dr. Strangelove. Alternatively, it just isn’t a moveset, like Cortex or MYM 10 Doopliss.

JUDGE NEMO

★★★★★★★★★★
10/10

VANDER DECKEN

★★★★★★★★☆☆
8/10

GRANDMATRIARCHS

★★★★★★★★☆☆
8/10

CHOU CHOU INFINITE

★★★★★★★★☆☆
8/10

PRIME MINISTER HONEST

★★★★★★★☆☆☆
7/10

VIKTOR

★★★★★★★☆☆☆
7/10

BARON RIVENDARE

★★★★★★★☆☆☆
7/10

SLAPPY

★★★★★★★☆☆☆
7/10

THADDIUS

★★★★★★★☆☆☆
7/10

PATCHWERK

★★★★★★★☆☆☆
7/10

NUE HOUJUU

★★★★★★★☆☆☆
7/10

MNOLEG

★★★★★★★☆☆☆
7/10

DROW RANGER

★★★★★★☆☆☆☆
6/10

SHINOBU

★★★★★★☆☆☆☆
6/10

MEGANIUM

★★★★★★☆☆☆☆
6/10

ALTIS

★★★★★★☆☆☆☆
6/10

FERALIGATR

★★★★★★☆☆☆☆
6/10

KUNKKA

★★★★★★☆☆☆☆
6/10

RYUTO

★★★★★☆☆☆☆☆
5/10

HALEKULANI

★★★★★☆☆☆☆☆
5/10

KUVIRA

★★★★★☆☆☆☆☆
5/10

KEL’THUZAD

★★★★★☆☆☆☆☆
5/10

EX RED KING

★★★★★☆☆☆☆☆
5/10

CEREBOV

★★★★★☆☆☆☆☆
5/10

BAHAMUT

★★★★★☆☆☆☆☆
5/10

CLAWGRIP

★★★★★☆☆☆☆☆
5/10

SYRUP

★★★★★☆☆☆☆☆
5/10

J

★★★★★☆☆☆☆☆
5/10

DONNEL

★★★★★☆☆☆☆☆
5/10

WIZZRO

★★★★★☆☆☆☆☆
5/10

GROBBULUS

★★★★★☆☆☆☆☆
5/10

DUCK HUNT DOG

★★★★☆☆☆☆☆☆
4/10

RAVIO

★★★★☆☆☆☆☆☆
4/10

LOATHEB

★★★★☆☆☆☆☆☆
4/10

ACCELGOR

★★★★☆☆☆☆☆☆
4/10

GENJO SANZO

★★★★☆☆☆☆☆☆
4/10

YOSEMITE SAM

★★★★☆☆☆☆☆☆
4/10

LOM LOBON

★★★★☆☆☆☆☆☆
4/10

THE GRIZZ

★★★★☆☆☆☆☆☆
4/10

HOL HORSE

★★★★☆☆☆☆☆☆
4/10

KLUDGE

★★★★☆☆☆☆☆☆
4/10

INKLING

★★★★☆☆☆☆☆☆
4/10

FRANK WEST

★★★★☆☆☆☆☆☆
4/10

BANJO KAZOOIE

★★★★☆☆☆☆☆☆
4/10

BELLATRIX LESTRANGE

★★★☆☆☆☆☆☆☆
3/10

ASTAMON

★★★☆☆☆☆☆☆☆
3/10

SHREK

★★★☆☆☆☆☆☆☆
3/10

YOSHI AND BABY MARIO

★★★☆☆☆☆☆☆☆
3/10

SOKKA

★★★☆☆☆☆☆☆☆
3/10

BRANDON WHITTAKER

★★★☆☆☆☆☆☆☆
3/10

DEADPOOL

★★★☆☆☆☆☆☆☆
3/10

AXTON

★★★☆☆☆☆☆☆☆
3/10

KUROOBI

★★★☆☆☆☆☆☆☆
3/10

FUNKY KONG

★★★☆☆☆☆☆☆☆
3/10

VENUSAUR

★★★☆☆☆☆☆☆☆
3/10

CHU

★★★☆☆☆☆☆☆☆
3/10

CHARIZARD

★★★☆☆☆☆☆☆☆
3/10

ZHU LI

★★★☆☆☆☆☆☆☆

3/10

YOMIKO READMAN

★★★☆☆☆☆☆☆☆
3/10

HODY JONES

★★★☆☆☆☆☆☆☆
3/10

DR. ROBOTNIK

★★★☆☆☆☆☆☆☆
3/10

JACK ATLAS

★★☆☆☆☆☆☆☆☆
2/10

BRAIXEN

★★☆☆☆☆☆☆☆☆
2/10

TYPHLOSION

★★☆☆☆☆☆☆☆☆
2/10

SONIC HEROES

★★☆☆☆☆☆☆☆☆
2/10

HERACROSS

★★☆☆☆☆☆☆☆☆
2/10

BLASTOISE

★★☆☆☆☆☆☆☆☆
2/10

LEGEND OF KORRA

★★☆☆☆☆☆☆☆☆
2/10

WONDER RED

★★☆☆☆☆☆☆☆☆
2/10

UMBREON

★★☆☆☆☆☆☆☆☆
2/10

GLOORX VLOQ

★☆☆☆☆☆☆☆☆☆
1/10

RICH UNCLE PENNYBAGS

★☆☆☆☆☆☆☆☆☆
1/10

AANG

★☆☆☆☆☆☆☆☆☆
1/10

OMOCHAO

☆☆☆☆☆☆☆☆☆☆
0/10

STEVEN CHAPMAN

☆☆☆☆☆☆☆☆☆☆
0/10

MAD MIKE

☆☆☆☆☆☆☆☆☆☆
0/10

NEKU SAKURABA

☆☆☆☆☆☆☆☆☆☆
0/10

Posted by: Smash Daddy | August 25, 2014

Announcement:~ Katapultar Rejoins the Brawl

Katstadium

I am excited to announce that Katapultar has joined leadership after a long break. Kat has proven time and time again to be a reliable leader and is a highly valued veteran member of the community. Kat has a big line up of sets for the upcoming contest, and already helped out during the top fifty tiebreakers of Make Your Move 15. There’s no doubt in his abilities and we’re all very happy to see him take the fifth spot in leadership. This must come off the back of an absence and that sadly has to be JOE!, whose real life responsibilities have become too much of a burden for him to also have time for managing the various facets of Make Your Move. We of course wish him the best, but he won’t be far from us, and also has a big project in the pipeline. Welcome back Kat!

Posted by: frozenroy | August 15, 2014

MYM15 Top 50 Raw and Votelists

1) Vector: 7 SV 2 RV 1 WV – 75 Points
2) Three: 7 SV 2 RV 1 WV – 75 Points
3) Jodie Reynolds: 8 SV 1 WV – 74 Points
4) Funny Valentine: 7 SV 1 RV 1 WV – 70 Points
5) Bashmaster the Unbreakable: 4 SV 5 RV 1 WV – 63 Points
6) Don Thousand: 4 SV 5 RV 1 WV – 63 Points
7) Metroid Prime: 3 SV 6 RV 1 WV – 59 Points
8) Albert Wesker: 4 SV 4 RV 1 WV – 58 Points
9) Sloth: 3 SV 5 RV 2 WV – 56 Points
10) Lord Fredrik: 1 SV 8 RV 2 WV – 53 Points
11) Hydromb: 2 SV 6 RV 2 WV – 52 Points
12) Zant: 2 SV 6 RV 1 WV – 50 Points
13) Sherry Cromwell: 9 RV – 45 Points
14) Weiss Schnee: 2 SV 5 RV 1 WV – 45 Points
15) Nature’s Prophet: 3 SV 3 RV 1 WV – 44 Points
16) Iku Nagae: 2 SV 4 RV 2 WV – 42 Points
17) Youmu Konpaku: 1 SV 6 RV 1 WV – 41 Points
18) Barbaracle: 1 SV 5 RV 3 WV – 40 Points
19) Thrall: 7 RV 1 WV – 37 Points
20) Tenshi Hinanawi: 1 SV 5 RV 1 WV – 36 Points
21) Night’s End Sorcerer: 2 SV 2 RV 2 WV – 32 Points
22) Zoroark: 1 SV 3 RV 4 WV – 32 Points
23) Lucemon: 1 SV 3 RV 4 WV – 32 Points
24) Kaguya Houraisan: 1 SV 4 RV 1 WV – 31 Points
25) K. Rool: 5 RV 3 WV – 31 Points
26) Burrito Bison: 4 RV 5 WV – 30 Points
27) Leviathan: 4 RV 4 WV – 28 Points
28) The Great Dusknoir: 1 SV 2 RV 4 WV – 27 Points
29) Vivi: 5 RV 1 WV – 27 Points
30) Reimu Hakurei (FrozenRoy): 3 RV 4 WV – 23 Points
31) Borth-Majar: 1 SV 1 RV 4 WV – 22 Points
32) Tyrant: 3 RV 3 WV – 21 Points
33) Ruby Rose: 3 RV 3 WV – 21 Points
34) Fugu: 2 RV 5 WV – 20 Points
35) Roman Centurion: 2 RV 5 WV – 20 Points
36) Shadow Naoto: 2 RV 4 WV – 18 Points
37) Dewgong: 1 RV 6 WV – 17 Points
38) Jormungandr: 1 SV 1 RV 1 WV – 16 Points
39) Heat Man: 1 RV 5 WV – 15 Points
40) Divinity of Pride: 1 RV 5 WV – 15 Points
41) Pompy: 2 RV 2 WV – 14 Points
42) Shoot the Rabbit: 1 RV 4 WV – 13 Points
43) Marisa Kirisame: 1 RV 4 WV – 13 Points
44) Obzedat: 1 SV 2 WV – 13 Points
45) Erutus Profiteur: 6 WV – 12 Points
46) Goodra: 6 WV – 12 Points
47) Blake Belladonna: 1 RV 3 WV – 11 Points
48) Skowl: 1 SV 1 WV – 11 Points
49) Yang Xiao Long: 2 RV – 10 Points
50) Quick Man: 1 RV 1 WV – 7 Points
51) Tyrannosaurus Rex: 1 RV 1 WV – 7 Points
51) Nemesis: 1 RV 1 WV – 7 Points
53) Licker: 1 RV 1 WV – 7 Points
54) Negi Springfield: 3 WV – 6 Points
54) Chill Man: 3 WV – 6 Points
56) Chao Lingshen: 1 RV – 5 Points
56) Argent Commander: 1 RV – 5 Points
56) Ganados: 1 RV – 5 Points
58) Isabelle: 2 WV – 4 Points
58) Jet Jagaur: 2 WV – 4 Points
58) Snorlax: 2 WV – 4 Points
58) Sheep Mage: 2 WV – 4 Points
58) Randy Cunningham: 2 WV – 4 Points
58) Murkrow: 2 WV – 4 Points
64) The Terminator: 1 WV – 2 Points
64) Ridley: 1 WV – 2 Points
64) Ratchet and Clank: 1 WV – 2 Points
64) Rosalina: 1 WV – 2 Points
64) Doopliss: 1 WV – 2 Points
64) Weavel: 1 WV – 2 Points

Katapultar:

SV

1. Sloth
2. Don Thousand
3. Intoner Three
4. Jodie Reynolds
5. Vector
6. Albert Wesker

RV

1. Zoroark
2. Zant
3. Lord Fredrik
4. Bashmaster
5. Sherry Cromwell
6. Metroid Prime
7. Barbaracle
8. Night’s End Sorcerer
9. Argent Commander
10. Prophet of Nature
11. Kaguya Houraisan
12. Tenshi Hinanawi
13. Youmu Konpaku
14. Chao Lingshen
15. Thrall

WV

1. K. Rool
2. Isabelle
3. Fugu
4. Weiss Schnee
5. The Great Dusknoir
6. Divinity of Pride
7. Shadow Naoto
8. Negi Springfield
9. Goodra
10. Lucemon
11. Iku Nagae
12. Tyrant
13. Burrito Bison
14. Hydromb
15. Reimu Hakurei

ForwardArrow:

Super Votes:
Jodie Reynolds by UserShadow
Funny Valentine by Katapultar
Albert Wesker by Smash Daddy
Sloth by MasterWarlord
Night’s End Sorcerer by FrozenRoy
Bashmaster by MasterWarlord

Regular Votes:
Lord Fredrik by Smash Daddy
Iku Nagae by FrozenRoy
Zant by MasterWarlord
Youmu by FrozenRoy
Hydromb by JOE
Kaguya by FrozenRoy
Weiss by FrozenRoy
King K. Rool by MasterWarlord
Lucemon by FrozenRoy
Nature’s Prophet by MasterWarlord
Sherry by Darth Meanie
Thrall by MasterWarlord
Tyrant by Smash Daddy
Tenshi by FrozenRoy
Vivi by FrozenRoy

Weak Votes:
Fugu by MasterWarlord
Ruby by FrozenRoy
Shoot the Rabbit by MasterWarlord
Barbaracle by JOE
Heat Man by FrozenRoy
The Great Dusknoir by Darth Meanie
Marisa by FrozenRoy
Leviathan by Katapultar
Burrito Bison by Darth Meanie
Shadow Naoto by FrozenRoy
Reimu by FrozenRoy
Dewgong by Bridges with Turtles
Roman Centurion by Getocoolaid
Zoroark by JOE
Blake by FrozenRoy

FrozenRoy:

SV (6/6):
Three (ForwardArrow)
Don Thousand (ForwardArrow)
Funny Valentine (Katapultar)
Vector (ForwardArrow)
Jodie Reynolds (UserShadow7989)
Bashmaster the Unbreakable (MasterWarlord)

RV (15/15):
Leviathan (Katapultar)
Sloth (MasterWarlord)
Hydromb (JOE!)
Thrall (MasterWarlord)
Nature’s Prophet (MasterWarlord)
Albert Wesker (Smash Daddy)
The Great Dusknoir (darth_meanie)
Zant (MasterWarlord)
Fredrik (Smash Daddy)
Jormungandr (Katapultar)
Metroid Prime (ForwardArrow)
Zoroark (JOE!)
Dewgong (BridgesWithTurtles)
Barbaracle (JOE!)
Sherry Cromwell (darth_meanie)

WV (15/15):
Erutus Profiteur (Junahu)
Fugu (MasterWarlord)
Divinity of Pride (ForwardArrow)
Roman Centurion (Getocoolaid)
Tyrant (Smash Daddy)
K. Rool (MasterWarlord)
Borth-Majar (ChaosKiwi)
Burrito Bison (darth_meanie)
Negi Springfield (darth_meanie)
Shoot the Rabbit (MasterWarlord)
Chill Man (ChaosKiwi)
Goodra (darth_meanie and JOE!)
Pompy (Bionichute)
Obzedat (Zook)
Randy Cunningham (ChaosKiwi)

ChaosKiwi:

Super Votes:
Funny Valentine
Vector
Metroid Prime
Lucemon
Jodie Reynolds
Nature’s Prophet

Regular Votes:
Burrito Bison
Weiss Schnee
Hydromb
Don Thousand
Pompy
Lord Fredrik
Three
Vivi
Reimu (The Good One)
Iku

Weak Votes:
Snorlax
Heat Man
Sheep Mage

Getocoolaid:

Super Votes
Weiss
Nature’s Prophet
Night End’s Sorcerer
Funny Valentine
Jodie Reynolds
Intoner Three

Regular Votes
Barbaracle
Hydromb
Metroid Prime
Borth-Majar
Don Thousand
Sherry Cromwell
KIng K. Rool
Albert Wesker
Sloth
Zant
Burrito Bison
Ruby
Thrall
Tyrannosaurus Rex
Vector

Weak Votes
Vivi
Profiteur
Jet Jaguar
Dewgong
Pompy
Bashmaster
Lord Fredrick
Great Dusknoir
The Terminator
Goodra
Ridley
Murkrow
Isabelle
Negi
Nemesis

Smash Daddy:

Super Votes

Vector by ForwardArrow

Intoner Three by ForwardArrow

Funny Valentine by Katapultar

Sloth by MasterWarlord

Jodie Reynolds by UserShadow7879

Zant by MasterWarlord

Regular Votes

Iku Nagae by FrozenRoy

Don Thousand by ForwardArrow

Barbaracle by JOE!

Thrall by MasterWarlord

K. Rool by MasterWarlord

Youmu Konpaku by FrozenRoy

Leviathan by Katapultar

Tenshi Hinanawi by FrozenRoy

Sherry Cromwell by darth meanie

Shadow Naoto by FrozenRoy

Vivi by FrozenRoy

Bashmaster by MasterWarlord

Metroid Prime by ForwardArrow

Shoot the Rabbit by MasterWarlord

Roman Centurion by Getocoolaid

Weak Votes

Ruby Rose by FrozenRoy

Erutus Profiteur by Junahu

Dewgong by BridgesWithTurtles

Fugu by MasterWarlord

Heat Man by FrozenRoy

Night’s End Sorcerer (remix) by FrozenRoy

Divinity of Pride by ForwardArrow

Burrito Bison by darth meanie

Hydromb by JOE!

Nature’s Prophet by MasterWarlord

Reimu Hakurei by FrozenRoy

Zoroark by JOE!

Marisa Kirisame by FrozenRoy

Lucemon by FrozenRoy

Kaguya Houraisan by FrozenRoy

Bionichute:

SV: Don Thousand, Metroid Prime, Bashmaster, Hydromb, Zant, Vector

R: Burrito Bison, Fugu, Thrall, K. Rool, Roman Centurion, Quick Man, Lord Fredrik, The Great Dusknoir, Vivi

W: Lucemon, Ratchet, Shoot, Sloth, Borth-Majar, Goodra, Dewgong, Shadow Naoto, Chill Man, T. Rex

JOE!:

SUPER VOTES:
The Obzedat, Ghost Council of Orzhova by Zook
Borth-Majar by ChaosKiwi
Skowl by BKupa666
Iku Nagae by FrozenRoy
Bashmaster by MasterWarlord
Metroid Prime by ForwardArrow

REGULAR VOTES:
Tyrant by Smash Daddy
Licker by Junahu
Nemesis by Junahu
Ganados by Junahu
Albert Wesker by Smash Daddy
Fugu by MasterWarlord
Lord Fredrik by Smash Daddy
Pompy by Bionichute
Ruby Rose by FrozenRoy
Weiss Schnee by FrozenRoy
Blake Belladonna by FrozenRoy
Yang Xiao Long by FrozenRoy
Sherry Cromwell by darth meanie
Intoner Three by ForwardArrow
Burrito Bison by darth meanie

WEAK VOTES:
Reimu Hakurei by FrozenRoy
Marisa Kirisame by FrozenRoy
Sloth by MasterWarlord
Rosalina by Nintendotard
Don Thousand by ForwardArrow
Jet Jaguar by ChaosKiwi
Snorlax by Getocoolaid
Roman Centurion by Getocoolaid
Leviathan by Katapultar
Jodie Reynolds by UserShadow7879
Dewgong by BridgesWithTurtles
Youmu Konpaku by FrozenRoy
Doopliss by Getocoolaid
The Great Dusknoir by darth meanie
Zant by MasterWarlord

MasterWarlord:

Super Votes:
Vector by ForwardArrow
Three by ForwardArrow
Albert Wesker by SmashDaddy
Jodie Reynolds by UserShadow7989
Lord Fredrik by SmashDaddy
Don Thousand by ForwardArrow

Regular Votes:
Night’s End Sorcerer by FrozenRoy
Kaguya by FrozenRoy
Tenshi by FrozenRoy
Zoroark by JOE!
Sherry Cromwell by Darth Meanie
Tyrant by Smash Daddy
Heat Man by FrozenRoy
Shadow Naoto by FrozenRoy
Lucemon by FrozenRoy
Youmu by FrozenRoy

Weak Votes:
Metroid Prime by ForwardArrow
Roman Centurion by Getocoolaid
Leviathan by Katapultar
Burrito Bison by Darth Meanie
Barbaracle by JOE!
Divinity of Pride by ForwardArrow
Profiteur by Junahu
Funny Valentine by Katapultar
Goodra by Darth Meanie and JOE!
Borth Majar by ChaosKiwi
Ghost Obzedat by Zook

Conren:

Weak Votes:

Albert Wesker by Smash Daddy
Dewgong by BridgesWithTurtles
Divinity of Pride by ForwardArrow
Erutus Profiteur by Junahu
Goodra by JOE! and darth meanie
Iku Nagae by FrozenRoy
Jörmungandr by Katapultar
K. Rool by MasterWarlord
Licker by Junahu
Marisa Kirisame by FrozenRoy
Shadow Naoto by FrozenRoy
Skowl by BKupa666
Tenshi Hinanawi by FrozenRoy
Vector by ForwardArrow
Zoroark by JOE!

Regular Votes:

Barbaracle by JOE!
Bashmaster by MasterWarlord
Don Thousand by ForwardArrow
Leviathan by Katapultar
Lord Fredrik by Smash Daddy
Lucemon by FrozenRoy
Metroid Prime by ForwardArrow
Reimu Hakurei by FrozenRoy
Sherry Cromwell by darth meanie
Sloth by MasterWarlord
Thrall by MasterWarlord
Vivi by FrozenRoy
Weiss Schnee by FrozenRoy
Youmu Konpaku by FrozenRoy
Zant by MasterWarlord

Super Votes:

Funny Valentine by Katapultar
Hydromb by JOE!
Intoner Three by ForwardArrow
Jodie Reynolds by UserShadow7879
Kaguya Houraisan by FrozenRoy
Nature’s Prophet by MasterWarlord

UserShadow7989:

Super Votes
1. Intoner Three (by ForwardArrow)
2. Iku Nagae (by FrozenRoy)
3. Vector (by ForwardArrow)
4. The Great Dusknoir (by darth meanie)
5. Jormungander (by Katapultar)
6. Albert Wesker (by Smash Daddy)

Regular Votes
1. Kaguya Houraisan (by FrozenRoy)
2. Funny Valentine (by Katapultar)
3. Metroid Prime (by ForwardArrow)
4. Divinity of Pride (by ForwardArrow)
5. Zant (by MasterWarlord)
6. Hydromb (by JOE!)
7. Sherry Cromwell (by darth meanie)
8. Sloth (by Masterwarlord)
9. Weiss Schnee (by FrozenRoy)
10. Bashmaster (by MasterWarlord)
11. Lord Fredrik (by Smash Daddy)
12. Don Thousand (by ForwardArrow)
13. Tenshi Hinanawi (by FrozenRoy)
14. Youmu Konpaku (by FrozenRoy)
15. Leviathan (by Katapultar)

Weak Votes
1. Sheep Mage (by Bionichute)
2. Night’s End Sorcerer (remix) (by FrozenRoy)
3. Zoroak (by JOE!)
4. Erutus Profiteur (by Junahu)
5. Blake Belladonna (by FrozenRoy)
6. Fugu (by MasterWarlord)
7. Borth-Majar (by ChaosKiwi)
8. Barbaracle (By JOE!)
9. Tyrant (by Smash Daddy)
10. Lucemon (by FrozenRoy)
11. Thrall (by MasterWarlord)
12. Ruby Rose (by FrozenRoy)
13. Heatman (by FrozenRoy)
14. Roman Centurion (by Getocoolaid)
15. Shoot the Rabbit (by MasterWarlord)

darth_meanie:

Super Votes
1. Zoroark by JOE!
2. Barbancle by JOE!
3. Youmu Konpaku by FrozenRoy
4. Weiss Schnee by FrozenRoy
5. Funny Valentine by Katapultar
6. Tenshi Hinanawi by FrozenRoy

Regular Votes
1. Sloth by MasterWarlord
2. Reimu Hakurei by FrozenRoy
3. Marisa Kirisame by FrozenRoy
4. K. Rool by MasterWarlord
5. Ruby Rose by FrozenRoy
6. Yang Xiao Long by FrozenRoy
7. Iku Nagae by FrozenRoy
8. Bashmaster by MasterWarlord
9. Vector by Forward Arrow
10. Albert Wesker by Smash Daddy
11. Hydromb by JOE!

Weak Votes
1. Blake Belladonna by FrozenRoy
2. Chill Man by ChaosKiwi
3. Quick Man by ChaosKiwi
4. Lord Fredrik by Smash Daddy
5. Weavel by Crazyal02
6. Randy Cunningham by ChaosKiwi
7. Heat Man by Frozen Roy
8. Intoner Three by Forward Arrow
9. Leviathan by Katapultar
10. Murkrow by Junahu

Posted by: Smash Daddy | April 22, 2014

User Rankings FAQ

What are the User Rankings?

The User Rankings are a scoreboard dedicated to posts inside the Make Your Move threads. The points are based on the posts made by each indivudual user, and then added up to a total score for that period and in an ‘overall’ score for that particular thread/contest. The types of posts awarded range from a single point for any post, to thirty points for a moveset.

Where can I find the User Rankings?

[Here] is the post that contains the User Rankings total for Make Your Move 16, which I will keep up-to-date with links to each update.

What is the point score for posts and why?

Every User Ranking post has a summary of the scores. The exact weighing of the scores is my personal interpretation of how each type of activity is valued and is subject to change.

I don’t care about any of this stuff, I just want the raw data!

I will be regularly updating a pastebin for each update in MYM16 and editing the total scoreboards [here].

I posted in the thread but I’m not on the User Rankings?

To save a lot of time adding random one-time thread visitors, I don’t add anyone to the User Rankings until they’ve posted one moveset in Make Your Move. That’s all that’s needed – even if you return ten contests later, if you posted a set, I’m going to count you.

What is the schedule for the User Rankings?

In the past, I usually posted a User Rankings update either once per week or two weeks, depending on thread activity and my own spare time. Since Make Your Move 15, primarily because of a new 40ppp (posts per page) and the fact multiple rankings per page are unnecessary, it has been reduced to about once a month (the first update is extraordinarily late).

What is the cut-off point for the updates?

In the past, there would be a set timeframe for activity in a week, but lately I simply track it from one update to the next. This should avoid any confusion and is, in my opinion, far more straightforward.

What’re the banners about?

The banners are a fun little aside to the data that I feel helps to personalize the User Rankings for all of the indivdual participants. It isn’t absolutely necessary, but I would like to think it adds some flair to the cold, hard statistics.

How do you decide what goes on the banner?

This section was much longer before, but all that needs to be said is that it’s based on placing in the top fifty (which can be read about in the OP) and I will only change a banner if specifically asked. I will only change it if you have at least three sets in the current contest. You get a special banner if you place first on the top fifty and due to space, sometimes long usernames get shortened to nicknames or abbreviations.

Is there any prize for “winning” the User Rankings?

As with last contest, I’m giving away a prize to the winner of the User Rankings. I’ll announce when they end fully near the end of Make Your Move 16. The prize is a $15 or less game on Steam, 3DS or Wii U. If someone manages to get over 1000 points, I’ll bump the prize to $30. 1000 points is the equivalence of 100 comments (roughly all the sets in a single contest) and 17 sets. I’ll consider giving out more of my pit of game money if multiple people manage this incredible target. Don’t say I didn’t motivate you to be active.

FrozenRoy was gifted Shovel Knight on Steam as his prize for winning Make Your Move 15.

There’s an inaccuracy!

Just tell me in chat or thread and I’ll try to fix the problem. It happens.

Why do the User Rankings?

The User Rankings were started by myself in Make Your Move 9, as a way of tracking and encouraging activity in Make Your Move. By according a score to activity, such as movesets, comments or MYminis, I felt the User Rankings could help to give a sense of accomplishment to the most active users. It’s also just a matter of interest to me and others, seeing who are the most active members of the community at the current time.

Thanks for reading all or any of this FAQ. I’m not going to open comments on this article, but I’ll add any good questions/answers if I hear them, so feel free to ask in chat or thread.

Posted by: masterwarlord | January 20, 2014

Warlordian MYM 15 Rankings

77 Movesets Ranked

★★★★★★★★★★ – 0 Movesets – In order to enable this to be an actual usable tier, there has been an actual feasible requirement placed for reaching it. The moveset must overcome my current favorite moveset to reach the rank, that being Michael Reynolds as of now.
★★★★★★★★★☆ – 1 Moveset – At 9 stars, movesets are among my personal favorites from all contests. This tier was previously unused, but due to sheer quantity of sets formerly 8 star sets were bumped up.
★★★★★★★★☆☆ – 5 Movesets – At 8 stars, movesets are typically getting into the ranks of the elite, and will fondly be remembered for MYMs to come.
★★★★★★★☆☆☆ – 5 Movesets – At 7 stars, movesets are getting good enough to actually stand out from among the crowd and be legitimately memorable. The sets in this tier were originally merged with 6 star, but there started to become too much of a gap in the tier it had to be split in two. Sets that reach this tier are largely guaranteed regular votes.
★★★★★★☆☆☆☆ – 13 Movesets – At 6 stars, I -do- like the movesets, though they certainly have plenty of room for improvement or their ideas aren’t especially unique. Upon reaching 6 stars, the moveset is guaranteed a place on my votelist.
★★★★★☆☆☆☆☆ – 8 Movesets – At 5 stars, I no longer actually like these movesets. Not going lower means I don’t actively dislike these sets, being something of a mediocre average. On rare occasions, I will still vote movesets from the top of this tier. The quality gap between 6, 5, and 4 stars is among the largest on the list.
★★★★☆☆☆☆☆☆ – 10 Movesets – At 4 stars and below, I specifically start DISLIKING movesets.
★★★☆☆☆☆☆☆☆ – 13 Movesets – At 3 stars are plenty of bad movesets, but they typically have some slightly redeeming quality that prevents them from going down the list further, or don’t destroy the game.
★★☆☆☆☆☆☆☆☆ – 9 Movesets – At 2 stars, movesets have no redeeming qualities whatsoever.
★☆☆☆☆☆☆☆☆☆ – 6 Movesets – With only 1 star, movesets not only have nothing good about them, they’re completely OOC, horrifically generic, and impossible to read, and extremely imbalanced.
☆☆☆☆☆☆☆☆☆☆ – 7 Movesets – Reserved for movesets that have most of the qualities listed above, but actively break the entirety of the game. This is not just an imbalanced moveset, but reserved for movesets such as Winnie the Pooh, the Medic, and Dr. Strangelove. Alternatively, it just isn’t a moveset, like Cortex or MYM 10 Doopliss.

VECTOR

★★★★★★★★★☆
9/10

THREE

★★★★★★★★☆☆
8/10

ALBERT WESKER

★★★★★★★★☆☆
8/10

JODIE REYNOLDS

★★★★★★★★☆☆
8/10

LORD FREDRIK

★★★★★★★★☆☆
8/10

DON THOUSAND

★★★★★★★★☆☆
8/10

NIGHT’S END SORCERER

★★★★★★★☆☆☆
7/10

KAGUYA

kaguya
★★★★★★★☆☆☆
7/10

TENSHI

★★★★★★★☆☆☆
7/10

ZOROARK
zoroark
★★★★★★★☆☆☆
7/10

SHERRY CROMWELL

★★★★★★★☆☆☆
7/10

TYRANT

★★★★★★☆☆☆☆
6/10

HEAT MAN

★★★★★★☆☆☆☆
6/10

SHADOW NAOTO

★★★★★★☆☆☆☆
6/10

LUCEMON

★★★★★★☆☆☆☆
6/10

YOUMU AND MYON

★★★★★★☆☆☆☆
6/10

METROID PRIME

★★★★★★☆☆☆☆
6/10

ROMAN CENTURION

★★★★★★☆☆☆☆
6/10

LEVIATHAN
[​IMG]
★★★★★★☆☆☆☆
6/10

BURRITO BISON

★★★★★★☆☆☆☆
6/10

BARBARACLE

★★★★★★☆☆☆☆
6/10

DIVINITY OF PRIDE

★★★★★★☆☆☆☆
6/10

PROFITEUR
money
★★★★★★☆☆☆☆
6/10

FUNNY VALENTINE

★★★★★★☆☆☆☆
6/10

GOODRA

★★★★★☆☆☆☆☆
5/10

BORTH MAJAR

★★★★★☆☆☆☆☆
5/10

GHOST OBZEDAT
potofgreed
★★★★★☆☆☆☆☆
5/10

IKU

★★★★★☆☆☆☆☆
5/10

WEISS

★★★★★☆☆☆☆☆
5/10

REIMU

★★★★★☆☆☆☆☆
5/10

POMPY
pompy
★★★★★☆☆☆☆☆
5/10

NEGI

★★★★★☆☆☆☆☆
5/10

HYDROMB

★★★★☆☆☆☆☆☆
4/10

ARGENT COMMANDER

★★★★☆☆☆☆☆☆
4/10

BLAKE

★★★★☆☆☆☆☆☆
4/10

T-REX

★★★★☆☆☆☆☆☆
4/10

DUSKNOIR

★★★★☆☆☆☆☆☆
4/10

DEWGONG

★★★★☆☆☆☆☆☆
4/10

CHILL MAN

★★★★☆☆☆☆☆☆
4/10

MR. DARK

★★★★☆☆☆☆☆☆
4/10

ROSE

★★★★☆☆☆☆☆☆
4/10

MARISA

★★★★☆☆☆☆☆☆
4/10

SKOWL
skowl
★★★☆☆☆☆☆☆☆
3/10

MURKROW

★★★☆☆☆☆☆☆☆
3/10

YANG

★★★☆☆☆☆☆☆☆
3/10

DOOPLISS
fatdoopliss
★★★☆☆☆☆☆☆☆
3/10

GOMEZ

★★★☆☆☆☆☆☆☆
3/10

CHAO

★★★☆☆☆☆☆☆☆
3/10

RIDLEY

★★★☆☆☆☆☆☆☆
3/10

LICH

★★★☆☆☆☆☆☆☆
3/10

QUICK MAN

★★★☆☆☆☆☆☆☆
3/10

GANADOS

★★★☆☆☆☆☆☆☆
3/10

ARMORED TOAD

★★★☆☆☆☆☆☆☆
3/10

SIDESHOW BOB

★★★☆☆☆☆☆☆☆
3/10

MISAKA MIKOTO

★★★☆☆☆☆☆☆☆
3/10

CARTOON DONKEY KONG

★★☆☆☆☆☆☆☆☆
2/10

SHY GUY

★★☆☆☆☆☆☆☆☆
2/10

LICKER

★★☆☆☆☆☆☆☆☆
2/10

TANGELA

★★☆☆☆☆☆☆☆☆
2/10

ANNA

■■□□□□□□□□
2/10

SHEEP MAGE

★★☆☆☆☆☆☆☆☆
2/10

CHARLOTTE EVERGREEN

★★☆☆☆☆☆☆☆☆
2/10

NEMESIS

★★☆☆☆☆☆☆☆☆
STARS

TERMINATOR

★★☆☆☆☆☆☆☆☆
2/10

VIVI

★☆☆☆☆☆☆☆☆☆
1/10

ISABELLE

★☆☆☆☆☆☆☆☆☆
1/10

MR. MIME


★☆☆☆☆☆☆☆☆☆
1/10

SNORLAX

snorlaxdeath

★☆☆☆☆☆☆☆☆☆
1/10

FRANK UNDERWOOD

★☆☆☆☆☆☆☆☆☆
1/10

CHESTER BENNINGTON

linkinpark

★☆☆☆☆☆☆☆☆☆
1/10

USAMI

usami

☆☆☆☆☆☆☆☆☆☆
0/10

JOEL

☆☆☆☆☆☆☆☆☆☆
0/10

IOTA

☆☆☆☆☆☆☆☆☆☆
0/10

KUTARO

☆☆☆☆☆☆☆☆☆☆
0/10

TAG

☆☆☆☆☆☆☆☆☆☆
0/10

POLYGON MAN

☆☆☆☆☆☆☆☆☆☆
0/10

REIMU

☆☆☆☆☆☆☆☆☆☆
0/10

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